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sensor.js
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sensor.js
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class Sensor {
constructor(car) {
this.car = car;
this.rayCount = 7;
this.rayLength = [120, 130, 150, 160, 150, 130, 120];
this.raySpread = Math.PI / 2;
this.rays = [];
this.readings = [];
}
update(roadBorders, traffic) {
this.#castRays();
this.readings = [];
for (let i = 0; i < this.rays.length; i++) {
this.readings.push(this.#getReading(this.rays[i], roadBorders, traffic));
}
}
#getReading(ray, roadBorders, traffic) {
let touches = [];
for (let i = 0; i < roadBorders.length; i++) {
const touch = getIntersection(ray[0], ray[1], roadBorders[i][0], roadBorders[i][1]);
if (touch) {
touches.push(touch);
}
}
for (let i = 0; i < traffic.length; i++) {
const poly = traffic[i].polygon;
for (let j = 0; j < poly.length; j++) {
const value = getIntersection(ray[0], ray[1], poly[j], poly[(j + 1) % poly.length]);
if (value) {
touches.push(value);
}
}
}
if (touches.length === 0) {
return null;
} else {
const carX = this.car.x;
const isLeftLane = carX < roadBorders[0][0].x;
const offsets = touches.map((e) => e.offset);
const minOffset = Math.min(...offsets);
const closestTouch = touches.find((e) => e.offset === minOffset);
if (isLeftLane) {
if (closestTouch.offset < 0) {
return closestTouch;
} else {
return null;
}
} else {
if (closestTouch.offset > 0) {
return closestTouch;
} else {
return null;
}
}
}
}
#castRays() {
this.rays = [];
for (let i = 0; i < this.rayCount; i++) {
const rayAngle = lerp(this.raySpread / 2, -this.raySpread / 2, this.rayCount === 1 ? 0.5 : i / (this.rayCount - 1)) + this.car.angle;
const start = { x: this.car.x, y: this.car.y };
const rayLength = this.rayLength[i];
const end = {
x: this.car.x - Math.sin(rayAngle) * rayLength,
y: this.car.y - Math.cos(rayAngle) * rayLength,
};
this.rays.push([start, end]);
}
}
draw(ctx) {
for (let i = 0; i < this.rayCount; i++) {
let end = this.rays[i][1];
if (this.readings[i]) {
end = this.readings[i];
}
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "yellow";
ctx.moveTo(this.rays[i][0].x, this.rays[i][0].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
ctx.beginPath();
ctx.lineWidth = 2;
ctx.strokeStyle = "black";
ctx.moveTo(this.rays[i][1].x, this.rays[i][1].y);
ctx.lineTo(end.x, end.y);
ctx.stroke();
}
}
}