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256colors2.pl
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#!/usr/bin/perl
# Author: Todd Larason <[email protected]>
# $XFree86: xc/programs/xterm/vttests/256colors2.pl,v 1.2 2002/03/26 01:46:43 dickey Exp $
# use the resources for colors 0-15 - usually more-or-less a
# reproduction of the standard ANSI colors, but possibly more
# pleasing shades
# colors 16-231 are a 6x6x6 color cube
for ($red = 0; $red < 6; $red++) {
for ($green = 0; $green < 6; $green++) {
for ($blue = 0; $blue < 6; $blue++) {
printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\",
16 + ($red * 36) + ($green * 6) + $blue,
($red ? ($red * 40 + 55) : 0),
($green ? ($green * 40 + 55) : 0),
($blue ? ($blue * 40 + 55) : 0));
}
}
}
# colors 232-255 are a grayscale ramp, intentionally leaving out
# black and white
for ($gray = 0; $gray < 24; $gray++) {
$level = ($gray * 10) + 8;
printf("\x1b]4;%d;rgb:%2.2x/%2.2x/%2.2x\x1b\\",
232 + $gray, $level, $level, $level);
}
# display the colors
# first the system ones:
print "System colors:\n";
for ($color = 0; $color < 8; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n";
for ($color = 8; $color < 16; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n\n";
# now the color cube
print "Color cube, 6x6x6:\n";
for ($green = 0; $green < 6; $green++) {
for ($red = 0; $red < 6; $red++) {
for ($blue = 0; $blue < 6; $blue++) {
$color = 16 + ($red * 36) + ($green * 6) + $blue;
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m ";
}
print "\n";
}
# now the grayscale ramp
print "Grayscale ramp:\n";
for ($color = 232; $color < 256; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n";
# now the numbered Colour
print "\n Numbered Colouring\n";
$resetColour="\x1b[0m";
for($ind1=0; $ind1 < 256 ; $ind1++)
{
print "\n" if(($ind1 %36 == 0) && ($ind1 !=0));
$myColour= "\x1b[38;5;${ind1}m";
#print $myColour,"$ind1 ",$resetColour;
print $myColour,sprintf("%4s",$ind1),$resetColour;
}
use constant COLOUR256_BOLDBACKGRND => "\x1b[38;5;";
use constant COLOUR256_BOLD => "\x1b[1m";
use constant COLOUR256_ITALIC => "\x1b[3m";
use constant COLOUR256_BLINK => "\x1b[5m";
use constant COLOUR256_STRIKETHRU => "\x1b[9m";
use constant COLOUR_TRAIL => "m";
use constant {
myColRESET => "\x1b[0m",
myColCYAN => COLOUR256_BOLDBACKGRND.'51' .COLOUR_TRAIL,
myColPURPLE => COLOUR256_BOLDBACKGRND.'141'.COLOUR_TRAIL,
myColPURPLE1 => COLOUR256_BOLDBACKGRND.'171'.COLOUR_TRAIL,
myColPURPLE2 => COLOUR256_BOLDBACKGRND.'129'.COLOUR_TRAIL,
myColRED1 => COLOUR256_BOLDBACKGRND.'197'.COLOUR_TRAIL,
myColRED2 => COLOUR256_BOLDBACKGRND.'160'.COLOUR_TRAIL,
myColGREY => COLOUR256_BOLDBACKGRND.'245'.COLOUR_TRAIL,
myColGREEN => COLOUR256_BOLDBACKGRND.'40' .COLOUR_TRAIL,
myColMILDGREEN => COLOUR256_BOLDBACKGRND.'109'.COLOUR_TRAIL,
myColAMBER => COLOUR256_BOLDBACKGRND.'142'.COLOUR_TRAIL
};
print myColAMBER,"\nNormal",myColRESET,myColCYAN,"Test_CYAN",myColRESET,myColPURPLE,"Test_PURP";
print COLOUR256_ITALIC,myColAMBER,"\nItalic",myColRESET,COLOUR256_STRIKETHRU,myColCYAN,"StrikeTru",myColRESET,COLOUR256_BOLD,myColPURPLE,"Bold";