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Model.m
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// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "Model.h"
NSString *TextureTypePboardType = @"TextureTypePboardType";
@implementation Model
@synthesize currentSpriteDefinition;
@synthesize currentSpriteSheetImage;
//@synthesize currentLevel;
static Model *sharedModelInstance = nil;
- (id) init
{
self = [super init];
if (self != nil) {
}
return self;
}
// ---------------------------------------------------------------
+ (Model*)sharedInstance
// ---------------------------------------------------------------
{
@synchronized(self) {
if (sharedModelInstance == nil)
{
sharedModelInstance = [[self alloc] init];
sharedModelInstance.currentSpriteDefinition = [Texture new];
}
}
return sharedModelInstance;
}
+ (AFGameEditor*)currentDocumentForView:(NSView*)sender {
// return (AFGameEditor*)[[[sender window] windowController] document];
NSAssert(0, @"todo");
return nil;
}
// ---------------------------------------------------------------
- (id)copyWithZone:(NSZone *)zone { return self; }
// ---------------------------------------------------------------
// ---------------------------------------------------------------
- (id)retain { return self; }
// ---------------------------------------------------------------
// ---------------------------------------------------------------
- (NSUInteger)retainCount { return UINT_MAX; } //denotes an object that cannot be released
// ---------------------------------------------------------------
// ---------------------------------------------------------------
- (void)release { }
// ---------------------------------------------------------------
// ---------------------------------------------------------------
- (id)autorelease { return self; }
// ---------------------------------------------------------------
// ---------------------------------------------------------------
- (void) dealloc
// ---------------------------------------------------------------
{
[super dealloc];
}
@end