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TextureAtlas.h
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//
// TextureAtlas.h
// Leveleditor
//
// Created by Michael Markowski on 30.11.09.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Cocoa/Cocoa.h>
@interface TextureAtlas : NSManagedObject {
NSMutableDictionary *_cachedTextures;
}
- (NSMutableDictionary*)textures;
@end
@interface TextureAtlas (CoreDataGeneratedAccessors)
- (id)primitiveCoordinates;
- (void)setPrimitiveCoordinates:(id)value;
- (NSString *)primitiveName;
- (void)setPrimitiveName:(NSString *)value;
- (id)primitiveSpriteSheetImage;
- (void)setPrimitiveSpriteSheetImage:(id)value;
@property (nonatomic, retain) id coordinates;
@property (nonatomic, retain) NSString * name;
@property (nonatomic, retain) id spriteSheetImage;
@property (nonatomic, retain) NSManagedObject * game;
@property (nonatomic, retain) NSSet* sprites;
@end