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Releases: artilleryio/artillery

Artillery 1.5.2

21 Feb 20:52
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Changelog

  • Fix incorrect reporting of completed scenarios (h/t @kjgorman)
  • Fix crash resulting from certain combinations of settings for rampTo (h/t @laurwang)

Artillery 1.5.1

15 Feb 18:58
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  • Either url or uri may be used in HTTP request specs
  • Expose current environment in $environment variable
  • Allow configuration of Socket.io transports
  • Various bug fixes

Artillery 1.5.0

15 Feb 18:56
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  • Warn when running on Node.js v6.8.1 - v7.2.0 and using rampTo as it can lead to the process entering an infinite loop due to a bug in Node.js timers.

Artillery 1.5.0-22

06 Jan 13:09
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Artillery 1.5.0-22 Pre-release
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Changes

Bugfixes

  • Fix HTTP error handling

Artillery 1.5.0-21

05 Jan 17:13
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Artillery 1.5.0-21 Pre-release
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Changelog

  • Much smaller memory footprint for HTTP tests
  • capture expression can now contain template strings
  • RegExp captures can take flags

Artillery 1.5.0-20

13 Dec 05:33
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Artillery 1.5.0-20 Pre-release
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Changes

Bugfixes

  • Fix installation error

Artillery 1.5.0-19

08 Dec 17:15
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Artillery 1.5.0-19 Pre-release
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Changes

New Functionality

  • Artillery will now shut down gracefully and try to clean up when interrupted with Ctrl+C
  • New faster rampTo implementation
  • Namespace support for Socket.io (#218)

Bugfixes

  • Artillery should not hang anymore under Node.js 6.8.1+ (#215)

Artillery 1.5.0-18

06 Dec 20:42
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Artillery 1.5.0-18 Pre-release
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Changes

New Functionality

  • Loops can now be nested and counters named with the loop.loopValue option
  • WebSocket send allows templates and object literals now
  • Add jitter option to think
  • Increase default HTTP timeout to 120 seconds
  • User and password options in HTTP Basic auth can now be templated
  • HTTP response body now included in debug output

Bugfixes

  • Warn if using rampTo on Node.js v6.8.1 and up (#210)
  • Fix Artillery crashing with loop used with the WebSocket engine (#141)
  • Fix concurrency being reported incorrectly (#206)
  • Fix Artillery crashing with Socket.io (#216)
  • Ramps that start at 0 are allowed now (#151)

Artillery 1.5.0-17

25 Oct 15:03
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Artillery 1.5.0-17 Pre-release
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What's New

  • capture/match for Socket.io (h/t @gboysko)
  • Fix bug in artillery quick where the -n parameter would get ignored
  • Various internal architectural changes and fixes

Artillery 1.5.0-16

19 Sep 11:01
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Artillery 1.5.0-16 Pre-release
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Changes

  • Artillery will now report how many of each of the scenarios were launched