From f3aa3537d32152ed8490dfa97b0af12a7268d938 Mon Sep 17 00:00:00 2001 From: BeeepG <154726445+BeeepG@users.noreply.github.com> Date: Wed, 9 Oct 2024 21:35:57 +0900 Subject: [PATCH] Update npc_payback.sp --- .../scripting/zombie_riot/npc/victoria/npc_payback.sp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/addons/sourcemod/scripting/zombie_riot/npc/victoria/npc_payback.sp b/addons/sourcemod/scripting/zombie_riot/npc/victoria/npc_payback.sp index 9ab7b1656..f9d712e80 100644 --- a/addons/sourcemod/scripting/zombie_riot/npc/victoria/npc_payback.sp +++ b/addons/sourcemod/scripting/zombie_riot/npc/victoria/npc_payback.sp @@ -252,7 +252,8 @@ void VictorianPaybackSelfDefense(VictorianPayback npc, float gameTime, int targe npc.FaceTowards(VecEnemy, 15000.0); if(npc.DoSwingTrace(swingTrace, npc.m_iTarget)) //Big range, but dont ignore buildings if somehow this doesnt count as a raid to be sure. { - + float Health = float(GetEntProp(npc.index, Prop_Data, "m_iHealth")); + float MaxHealth = float(ReturnEntityMaxHealth(npc.index)); target = TR_GetEntityIndex(swingTrace); float vecHit[3];