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I currently know that 0.12m should be a previous version of this engine with DirectX8, and there would be API differences with 0.12m and ph3 altrough the syntax should be similar. An interesting idea would be adding 0.12m support under this engine.
Would there be enough interest and willing to cover support for 0.12?
NOTE: I have not researched 0.12m api at the moment, so this issue is subject to change
Figure out the api differences between 0.12m and ph3
Figure out the same API names with 0.12m and ph3 and began testing on the differences
Figure out a way to see if the game that is playing is 0.12m or ph3 hopefully without having to touch the games at all
The text was updated successfully, but these errors were encountered:
I currently know that 0.12m should be a previous version of this engine with DirectX8, and there would be API differences with 0.12m and ph3 altrough the syntax should be similar. An interesting idea would be adding 0.12m support under this engine.
Would there be enough interest and willing to cover support for 0.12?
NOTE: I have not researched 0.12m api at the moment, so this issue is subject to change
The text was updated successfully, but these errors were encountered: