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glui_bitmap_img_data.h
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glui_bitmap_img_data.h
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/**
Bitmaps for all GLUI images.
These were converted from original PPM images
with the tools/ppm2array program.
The images here are extracted in typical OpenGL
bottom-to-top fashion.
FIXME: don't use greyscale brightness here--this prevents
people changing the background color. Instead, use a code
indicating the underlying purpose of the pixel:
0 = shadows; outlines; UI elements (check boxes, arrows)
64 = disabled shadows and UI elements
128 = shadowing, disabled
192 = disabled white; background
255 = highlights; checkbox/radio background
I'm thinking the way to do this would be to have an
enum {
BG = 0, // Background shines through-- totally alpha transparent
BS, // Background of scrollbar/spin box-- opaque gray
SB, // Shadowed-black element-- strong alpha blend to black
SD, // Shadowed-dark element-- weak alpha blend to black
HL, // Highlight-light-- weak alpha blend to white
HW, // Highlight-white-- strong alpha blend to white
UB, // User-interface black-- arrows, checkboxes, radio buttons
UW, // User-interface white-- backgrounds of checkboxes and radio buttons
};
Orion Sky Lawlor, [email protected], 2006/05/04
License: ZLIB
*/
/*----------------------- checkboxes --------------------------*/
const unsigned char glui_img_checkbox_0[] = { 13, 13, /* width, height */
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 255, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 255,
};
const unsigned char glui_img_checkbox_0_dis[] = { 13, 13, /* width, height */
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 192, 255, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 255,
};
const unsigned char glui_img_checkbox_1[] = { 13, 13, /* width, height */
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 255, 0, 255, 255, 255, 255, 255, 192, 255, 128, 0, 255, 255, 0, 0, 0, 255, 255, 255, 255, 192, 255, 128, 0, 255, 0, 0, 0, 0, 0, 255, 255, 255, 192, 255, 128, 0, 255, 0, 0, 255, 0, 0, 0, 255, 255, 192, 255, 128, 0, 255, 0, 255, 255, 255, 0, 0, 0, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 0, 0, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 0, 255, 192, 255, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 255, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 255,
};
const unsigned char glui_img_checkbox_1_dis[] = { 13, 13, /* width, height */
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 192, 64, 192, 192, 192, 192, 192, 192, 255, 128, 64, 192, 192, 64, 64, 64, 192, 192, 192, 192, 192, 255, 128, 64, 192, 64, 64, 64, 64, 64, 192, 192, 192, 192, 255, 128, 64, 192, 64, 64, 192, 64, 64, 64, 192, 192, 192, 255, 128, 64, 192, 64, 192, 192, 192, 64, 64, 64, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 64, 64, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 64, 192, 192, 255, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 192, 255, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 255,
};
/*------------------------------- arrows -------------------------------------*/
const unsigned char glui_img_downarrow[] = { 16, 16, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 0, 0, 0, 0, 0, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 0, 0, 0, 0, 0, 0, 0, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0,
};
const unsigned char glui_img_leftarrow[] = { 16, 16, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 0, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0,
};
const unsigned char glui_img_rightarrow[] = { 16, 16, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 0, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0,
};
const unsigned char glui_img_uparrow[] = { 16, 16, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 0, 0, 0, 0, 0, 0, 0, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 0, 0, 0, 0, 0, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 0, 0, 0, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 0, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 128, 0, 192, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 0,
};
/*------------------ listboxes ---------------------*/
const unsigned char glui_img_listbox_down[] = { 11, 17, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 127, 191, 191, 191, 127, 0, 127, 191, 191, 191, 127, 127, 127, 191, 191, 127, 0, 127, 191, 191, 127, 127, 127, 127, 127, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 0,
};
const unsigned char glui_img_listbox_up[] = { 11, 17, /* width, height */
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 127, 127, 127, 127, 127, 127, 127, 127, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 0, 191, 191, 191, 127, 0, 191, 255, 191, 191, 0, 0, 0, 191, 191, 127, 0, 191, 255, 191, 0, 0, 0, 0, 0, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 0, 191, 255, 255, 255, 255, 255, 255, 255, 255, 127, 0, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 0,
};
const unsigned char glui_img_listbox_up_dis[] = { 11, 17, /* width, height */
127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 191, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 254, 191, 191, 191, 127, 127, 191, 255, 191, 191, 127, 127, 254, 191, 191, 127, 127, 191, 255, 191, 127, 127, 127, 127, 254, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 191, 191, 191, 191, 191, 191, 191, 127, 127, 191, 255, 255, 255, 255, 255, 255, 255, 255, 127, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127,
};
/*--------------------------- radio buttons -------------------------*/
const unsigned char glui_img_radiobutton_0[] = { 14, 14, /* width, height */
192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 255, 255, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 192, 128, 192, 192, 255, 255, 255, 255, 192, 192, 255, 192, 192, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 192, 192, 128, 0, 0, 255, 255, 255, 255, 0, 0, 255, 192, 192, 192, 192, 192, 128, 128, 0, 0, 0, 0, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 128, 128, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
};
const unsigned char glui_img_radiobutton_0_dis[] = { 14, 14, /* width, height */
192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 255, 255, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 192, 128, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 192, 128, 64, 64, 192, 192, 192, 192, 64, 64, 255, 192, 192, 192, 192, 192, 128, 128, 64, 64, 64, 64, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 128, 128, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
};
const unsigned char glui_img_radiobutton_1[] = { 14, 14, /* width, height */
192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 255, 255, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 192, 128, 192, 192, 255, 255, 255, 255, 192, 192, 255, 192, 192, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 192, 128, 0, 255, 255, 255, 0, 0, 255, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 0, 0, 0, 0, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 0, 0, 0, 0, 255, 255, 192, 255, 192, 192, 128, 0, 255, 255, 255, 0, 0, 255, 255, 255, 192, 255, 192, 192, 192, 128, 0, 255, 255, 255, 255, 255, 255, 192, 255, 192, 192, 192, 192, 128, 0, 0, 255, 255, 255, 255, 0, 0, 255, 192, 192, 192, 192, 192, 128, 128, 0, 0, 0, 0, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 128, 128, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
};
const unsigned char glui_img_radiobutton_1_dis[] = { 14, 14, /* width, height */
192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 255, 255, 192, 192, 192, 192, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 255, 255, 192, 192, 192, 192, 192, 128, 192, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 128, 64, 192, 192, 192, 64, 64, 192, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 64, 64, 64, 64, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 64, 64, 64, 64, 192, 192, 192, 255, 192, 192, 128, 64, 192, 192, 192, 64, 64, 192, 192, 192, 192, 255, 192, 192, 192, 128, 64, 192, 192, 192, 192, 192, 192, 192, 255, 192, 192, 192, 192, 128, 64, 64, 192, 192, 192, 192, 64, 64, 255, 192, 192, 192, 192, 192, 128, 128, 64, 64, 64, 64, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 128, 128, 128, 128, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192, 192,
};
/*----------------- spinners ----------------------------*/
const unsigned char glui_img_spindown_0[] = { 12, 8, /* width, height */
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 0, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 255, 191, 191, 191, 191, 0, 127, 191, 191, 191, 127, 0, 255, 191, 191, 191, 0, 0, 0, 127, 191, 191, 127, 0, 255, 191, 191, 0, 0, 0, 0, 0, 127, 191, 127, 0, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0,
};
const unsigned char glui_img_spindown_1[] = { 12, 8, /* width, height */
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 0, 127, 191, 191, 191, 127, 0, 191, 191, 191, 191, 255, 0, 127, 191, 191, 127, 0, 0, 0, 191, 191, 191, 255, 0, 127, 191, 127, 0, 0, 0, 0, 0, 191, 191, 255, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 0, 127, 127, 127, 127, 127, 127, 127, 127, 127, 191, 255,
};
const unsigned char glui_img_spindown_dis[] = { 12, 8, /* width, height */
255, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 255, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 64, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 64, 255, 191, 191, 191, 191, 127, 255, 191, 191, 191, 127, 64, 255, 191, 191, 191, 127, 127, 127, 255, 191, 191, 127, 64, 255, 191, 191, 127, 127, 127, 127, 127, 255, 191, 127, 64, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 64, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 64,
};
const unsigned char glui_img_spinup_0[] = { 12, 8, /* width, height */
255, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 0, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 255, 191, 191, 0, 0, 0, 0, 0, 127, 191, 127, 0, 255, 191, 191, 191, 0, 0, 0, 127, 191, 191, 127, 0, 255, 191, 191, 191, 191, 0, 127, 191, 191, 191, 127, 0, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 0, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
};
const unsigned char glui_img_spinup_1[] = { 12, 8, /* width, height */
0, 127, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 0, 127, 191, 127, 0, 0, 0, 0, 0, 191, 191, 255, 0, 127, 191, 191, 127, 0, 0, 0, 191, 191, 191, 255, 0, 127, 191, 191, 191, 127, 0, 191, 191, 191, 191, 255, 0, 127, 191, 191, 191, 191, 191, 191, 191, 191, 191, 255, 0, 127, 127, 127, 127, 127, 127, 127, 127, 127, 191, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
};
const unsigned char glui_img_spinup_dis[] = { 12, 8, /* width, height */
255, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 64, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 64, 255, 191, 191, 127, 127, 127, 127, 127, 255, 191, 127, 64, 255, 191, 191, 191, 127, 127, 127, 255, 191, 191, 127, 64, 255, 191, 191, 191, 191, 127, 255, 191, 191, 191, 127, 64, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 127, 64, 255, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 64, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
};