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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Condition=" Exists('Directory.Build.props.user') " Project="Directory.Build.props.user" />
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<LangVersion>preview</LangVersion>
<OutputType>Library</OutputType>
<LibFolder>../lib</LibFolder>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<DefineTrace>true</DefineTrace>
<DefineDebug>true</DefineDebug>
<Optimize>false</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<DefineTrace>true</DefineTrace>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Newtonsoft.Json">
<HintPath>$(LibFolder)/Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(LibFolder)/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(LibFolder)/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(LibFolder)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(LibFolder)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(LibFolder)/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(LibFolder)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(LibFolder)/UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(LibFolder)/Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(LibFolder)/UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(LibFolder)/UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(LibFolder)/UnityEngine.Physics2DModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(LibFolder)/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui">
<HintPath>$(LibFolder)/ImGui.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>$(LibFolder)/ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<PropertyGroup>
<ILRepackVersion>2.1.0-beta1</ILRepackVersion>
</PropertyGroup>
<ItemGroup Condition="'$(IsLib)' != 'true'">
<Content Include="mod_info.yaml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="mod.yaml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<PackageReference Include="ILRepack" Version="$(ILRepackVersion)" />
</ItemGroup>
</Project>