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Raycaster should cast the ray by handling out-of-the-map as no-hit. Otherwise, it causes a problem at the open end of the map.
The text was updated successfully, but these errors were encountered:
nhatao
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Raycaster should cast the ray by handling out-of-the-map as no-hit.
Otherwise, it causes a problem at the open end of the map.
The text was updated successfully, but these errors were encountered: