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was trying to port a gmod map to SFM, didn't work so i tried decompiling the map on bspsource but it gave me this error:
[error] BspSource: Can't load F:\bspsrc_1.4.1\scpsl_map.bsp, caused by info.ata4.bsplib.BspException: Invalid or missing header
at info.ata4.bsplib.BspFile.createBuffer(BspFile.java:223)
at info.ata4.bsplib.BspFile.load(BspFile.java:118)
at info.ata4.bsplib.BspFile.load(BspFile.java:180)
at info.ata4.bspsrc.BspSource.decompile(BspSource.java:107)
at info.ata4.bspsrc.BspSource.run(BspSource.java:72)
at info.ata4.bspsrc.gui.BspSourceFrame$4.run(BspSourceFrame.java:359)
anybody knows what's up?
The text was updated successfully, but these errors were encountered:
I had the same problem. What worked for me was instead of using GMad Extractor to unpack the .gma files, I used the gmad.exe that comes with Garry's Mod to do that, then used bspsrc to decompile the bsp, and it worked.
was trying to port a gmod map to SFM, didn't work so i tried decompiling the map on bspsource but it gave me this error:
[error] BspSource: Can't load F:\bspsrc_1.4.1\scpsl_map.bsp, caused by info.ata4.bsplib.BspException: Invalid or missing header
at info.ata4.bsplib.BspFile.createBuffer(BspFile.java:223)
at info.ata4.bsplib.BspFile.load(BspFile.java:118)
at info.ata4.bsplib.BspFile.load(BspFile.java:180)
at info.ata4.bspsrc.BspSource.decompile(BspSource.java:107)
at info.ata4.bspsrc.BspSource.run(BspSource.java:72)
at info.ata4.bspsrc.gui.BspSourceFrame$4.run(BspSourceFrame.java:359)
anybody knows what's up?
The text was updated successfully, but these errors were encountered: