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ir.h
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ir.h
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#pragma once
#include <torch/csrc/jit/ir/attributes.h>
#include <torch/csrc/jit/ir/graph_node_list.h>
#include <torch/csrc/jit/ir/named_value.h>
#include <torch/csrc/jit/ir/scope.h>
#include <torch/csrc/jit/runtime/operator.h>
#include <torch/csrc/Export.h>
#include <torch/csrc/utils/disallow_copy.h>
#include <torch/csrc/utils/python_stub.h>
#include <ATen/core/Tensor.h>
#include <ATen/core/dynamic_type.h>
#include <ATen/core/enum_type.h>
#include <ATen/core/function_schema.h>
#include <ATen/core/functional.h>
#include <ATen/core/interned_strings.h>
#include <ATen/core/ivalue.h>
#include <ATen/core/jit_type.h>
#include <c10/util/ArrayRef.h>
#include <c10/util/Exception.h>
#include <c10/util/Optional.h>
#include <functional>
#include <iostream>
#include <unordered_set>
#include <vector>
// Forward declare, the real meat is in python_ir.cpp
template <class T>
class THPPointer;
using THPObjectPtr = THPPointer<PyObject>;
using pyobj_list = std::vector<THPObjectPtr>;
namespace torch {
namespace jit {
namespace utils {
TORCH_API std::string getNodesModuleHierarchy(const Node& n);
} // namespace utils
class AliasDb;
using ::c10::Argument;
using ::c10::FunctionSchema;
using ::c10::Symbol;
using ::c10::ivalue::Shared;
using ::c10::IValue;
using ::c10::ivalue::Future;
using ::c10::ivalue::ConstantString;
#define C10_USING(T) using ::c10::T;
C10_FORALL_TYPES(C10_USING)
#undef C10_USING
#define C10_USING(T) using ::c10::T##Ptr;
C10_FORALL_TYPES(C10_USING)
#undef C10_USING
using ::c10::Type;
using ::c10::TypeEnv;
using ::c10::TypePtr;
using ::c10::getTypePtr;
using ::c10::MatchTypeReturn;
using ::c10::TypeKind;
using ::c10::fmap;
namespace prim {
using namespace ::c10::prim;
}
namespace attr {
using namespace ::c10::attr;
}
namespace aten {
using namespace ::c10::aten;
}
namespace cuda {
#if !defined(USE_ROCM)
using namespace ::c10::cuda;
#endif
} // namespace cuda
struct Function;
struct GraphFunction;
struct MatchedSchema;
// A Graph represents one "function" of computation.
// It uses a simple ownership model where the graph owns all the nodes inside
// it. All references inside the graph are raw pointers. Destroying the Graph
// will invalidate any pointers to nodes in the graph.
struct Graph;
// Node is the base class of the IR graph. It represents one computation
// and dependencies on a list of Values. The "prim-ops", so to speak.
struct Node;
// A Value represents an input or output to node that is either a
// Tensor or an opaque Handle object, as determined by type().
struct Value;
TORCH_API std::ostream& operator<<(std::ostream& out, const Graph& g);
TORCH_API std::ostream& operator<<(std::ostream& out, const Node& n);
// A list of nodes, with inputs and outputs
struct Block;
// Each use is represented by this type, see 'Node::uses()'
// 'user' is the consumer of the value, 'offset' is the index into
// 'user's input this where the producers will be found.
struct Use {
Use(Node* user, size_t offset) : user(user), offset(offset) {}
Node* user;
size_t offset;
bool operator==(const Use& b) {
return user == b.user && offset == b.offset;
}
};
// Note [User node does not uniquely identify use]
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// A while back, we wrote some code manipulating uses that looked like this:
//
// for (auto& use : used_val->uses_) {
// if (use.user == this_node) {
// use.offset += 1;
// break;
// }
// }
//
// This code is trying to find a particular use (our node's use) to update it.
// However, it's wrong: there may be *multiple* uses of a value %x in a node,
// as might be the case in this IR:
//
// %y = Add %x %x
//
// In this case, there are two uses of %x whose user is the node 'Add %x %x'.
// So, "use induced by this node" is not a well-formed concept.
//
// If you are looking for "use induced by an input", it's best to use
// findUseForInput() to get it.
// the list types are intentionally simple, but we type-def
// them here so if we need to change them, refactoring will be easier
using node_list = std::vector<Node*>;
using value_list = std::vector<Value*>;
using use_list = std::vector<Use>;
template <typename T>
using ArrayRef = at::ArrayRef<T>;
using NodeKind = Symbol;
using topo_position_t = int64_t;
using ValueSet = std::unordered_set<const Value*>;
struct OperatorSet;
template <typename T>
struct OperatorMap;
// This is a wrapper to allow invalidating the Python object
// safely when the C++ object for a Node/Value/Block is deleted
// like much of graph, it isn't safe for different threads to
// access the same graph
template <typename T>
struct Wrap {
explicit Wrap(T* p) : elem(p), clear_cb(nullptr) {}
void clear() {
if (clear_cb) {
clear_cb(elem);
}
elem = nullptr;
}
T* elem;
void (*clear_cb)(void*);
};
struct Value {
TH_DISALLOW_COPY_AND_ASSIGN(Value);
Value(Node* node_, size_t offset_);
private:
friend struct Node;
friend struct Graph;
Node* node_;
size_t offset_;
size_t unique_ = 0; // unique id
use_list uses_;
std::string unique_name_;
TypePtr type_;
// a managing wrapper for Python to allow invalidation
std::shared_ptr<Wrap<Value>> wrap_;
public:
Value* setType(TypePtr type);
TORCH_API void inferTypeFrom(const at::Tensor& output);
TORCH_API void inferTypeFrom(
const c10::intrusive_ptr<c10::ivalue::Object>& output);
const TypePtr& type() const {
AT_ASSERT(type_ != nullptr);
return type_;
}
bool requires_grad() const {
return type()->requires_grad();
}
bool isCompleteTensor() const {
if (auto pt = type()->cast<TensorType>()) {
return pt->isComplete();
}
return false;
}
TORCH_API bool mustBeNone() const;
TORCH_API bool mustNotBeNone() const;
size_t unique() const {
return unique_;
}
bool hasDebugName() const {
return !unique_name_.empty();
}
static bool isValidName(const std::string& name);
TORCH_API Value* setDebugName(const std::string& name);
std::string debugName() const {
if (hasDebugName()) {
return unique_name_;
}
return c10::to_string(unique());
}
TORCH_API std::string debugNameBase() const;
Node* node() {
return node_;
}
size_t offset() const {
return offset_;
}
void setOffset(size_t offset) {
offset_ = offset;
}
const Node* node() const {
return node_;
}
Graph* owningGraph();
const Graph* owningGraph() const;
// TODO: make this more const correct
const use_list& uses() const {
return uses_;
}
bool hasUses() const {
return !uses().empty();
}
TORCH_API void replaceFirstUseWith(Value* newValue);
// Replaces all uses of this value with 'newValue'.
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = h(%3, %3)
// Execute: %3.replaceAllUsesWith(%6)
// Result: %3 = f(%1, %2)
// %4 = g(%6)
// %5 = h(%6, %6)
TORCH_API void replaceAllUsesWith(Value* newValue);
// Replaces all uses of this value with 'newValue' after 'node'.
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = inplace_(%3)
// %6 = h(%3, %3)
// Execute: %3.replaceAllUsesAfterNodeWith(%5.node(), %5)
// Result: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = inplace_(%3)
// %6 = h(%5, %5)
// XXX: does not check scoping legality, consider using
// replaceAllUsesDominatedByNodeWith
TORCH_API void replaceAllUsesAfterNodeWith(const Node* node, Value* newValue);
// Replaces all uses of this value with 'newValue' that are dominated by
// 'node'. Given:
// x = op(...).
// if cond:
// z = foo(..)
// bar(x)
// else:
// print(x)
// x.replaceAllUsesDominatedByNodeWith(foo, z) would replace bar(x)
// but not print(x) because print is not dominated by foo.
// replaceAllUsesAfterNode does not check domination, so in this example
// it would produce invalid IR.
TORCH_API void replaceAllUsesDominatedByNodeWith(
const Node* node,
Value* newValue);
TORCH_API Value* copyMetadata(Value* from);
TORCH_API std::shared_ptr<Wrap<Value>> wrap() {
if (!wrap_) {
wrap_ = std::make_shared<Wrap<Value>>(this);
}
return wrap_;
}
virtual ~Value() {
if (wrap_) {
wrap_->clear();
}
}
};
struct TORCH_API Node {
TH_DISALLOW_COPY_AND_ASSIGN(Node);
friend struct Graph;
friend struct Block;
friend struct Value;
friend graph_node_list;
friend const_graph_node_list;
friend graph_node_list_iterator;
friend const_graph_node_list_iterator;
private:
const NodeKind kind_;
std::vector<Value*> inputs_;
std::vector<Value*> outputs_;
// subblocks
std::vector<Block*> blocks_;
Graph* graph_;
Block* owning_block_;
c10::optional<SourceRange> source_range_;
ScopePtr scope_;
c10::optional<InlinedCallStackPtr> callstack_;
// Assumes FunctionSchemas are persistent, so we don't manage their lifetime.
// This field is effective a cache that's populated on attribute lookups and
// invalidated every time we perform an operation that could potentially
// change the schema. note: mutable because schema_ is effectively a cache
mutable const Operator* op_;
topo_position_t topo_position_ = 0;
// a managing wrapper for Python to allow invalidation
std::shared_ptr<Wrap<Node>> wrap_;
// Stores the full schema name, if the operator is historic
// When the operator is deprecated or the name of the operator
// is changed, we need to rely on this name
// to retrieve old schemas to successfully apply upgraders
// for this operator.
c10::optional<std::string> historic_schema_name_ = c10::nullopt;
protected:
Node(Graph* graph_, NodeKind kind_); // defined after graph
public:
// Each Node but Return/Param Nodes are associated with exactly one
// place in the Node list of the Graph. The Graph itself is a circular
// doubly-linked list. The Return Node is used as the sentinel for the
// "beginning"/"end" of the list. This means that you can tell when
// you've traversed the entire list without means worrying about null
// pointers. `next_in_graph[0]` is the pointer to the next Node, while
// `next_in_graph[1]` is the pointer to the previous Node. The
// linked list is implemented as an array to allow the same iterator
// class for forward and reversed Node lists. Taken together, this
// list also represents a topological sort of the Nodes in the Graph.
// NOLINTNEXTLINE(cppcoreguidelines-avoid-c-arrays,cppcoreguidelines-non-private-member-variables-in-classes,modernize-avoid-c-arrays)
Node* next_in_graph[2] = {nullptr, nullptr};
std::shared_ptr<Wrap<Node>> wrap() {
if (!wrap_) {
wrap_ = std::make_shared<Wrap<Node>>(this);
}
return wrap_;
}
const c10::optional<std::string> getHistoricSchemaName() {
return historic_schema_name_;
}
void setHistoricSchemaName(const std::string& name) {
historic_schema_name_ = name;
}
Node*& next() {
return next_in_graph[kNextDirection];
}
Node*& prev() {
return next_in_graph[kPrevDirection];
}
Node* const& next() const {
return next_in_graph[kNextDirection];
}
Node* const& prev() const {
return next_in_graph[kPrevDirection];
}
NodeKind kind() const {
return kind_;
}
Node* setSourceRange(SourceRange r) {
source_range_ = std::move(r);
return this;
}
SourceRange sourceRange() const;
Graph* owningGraph() {
return graph_;
}
const Graph* owningGraph() const {
return graph_;
}
Block* owningBlock() {
return owning_block_;
}
const Block* owningBlock() const {
return owning_block_;
}
ScopePtr scope() {
return scope_;
}
void setScope(ScopePtr scope) {
scope_ = std::move(scope);
}
std::string scopeName() const {
if (!scope_) {
return "";
}
return scope_->namesFromRoot();
}
Node* copyMetadata(Node* from) {
this->setSourceRange(from->sourceRange());
this->setScope(from->scope());
if (auto cs = from->callstack()) {
this->setCallStack(*cs);
}
return this;
}
c10::optional<InlinedCallStackPtr> callstack() const {
return callstack_;
}
void setCallStack(InlinedCallStackPtr cs) {
callstack_ = cs;
}
// NB: This returns an ArrayRef; that means that it will
// get invalidated if you resize inputs (e.g., using addInput)
// We can't return a std::vector<Node*>& because there's no
// way to soundly cast to std::vector<const Node*> (an insane
// implementation of std::vector could make this representationally
// different.)
at::ArrayRef<Value*> inputs() {
return inputs_;
}
at::ArrayRef<const Value*> inputs() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {inputs_.data(), inputs_.size()};
}
// NB: This returns an ArrayRef; that means that it will
// get invalidated if you resize inputs (e.g., using addInput)
// We can't return a std::vector<Node*>& because there's no
// way to soundly cast to std::vector<const Node*> (an insane
// implementation of std::vector could make this representationally
// different.)
at::ArrayRef<Value*> outputs() {
return outputs_;
}
at::ArrayRef<const Value*> outputs() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {outputs_.data(), outputs_.size()};
}
Value* output(size_t i) const {
return outputs_.at(i);
}
bool hasUses() const {
for (auto o : outputs()) {
if (!o->uses().empty()) {
return true;
}
}
return false;
}
void replaceAllUsesWith(Node* n);
// replaces `this` with a new node with the same inputs and outputs
// but a new node symbol. does not destroy `this`
Node* replaceWithNewSymbol(Symbol new_symbol);
// Checks if this node is dominated by `dominator` which means that
// `dominator` will always be executed before `this` and `dominator`
// is in scope of `this.
bool isDominatedBy(const Node* dominator) const;
// lots of things like chunk have a single input or single output, so we have
// a helper to make accessing it easier
Value* input() {
AT_ASSERT(inputs_.size() == 1);
return inputs_.at(0);
}
Value* output() {
AT_ASSERT(outputs_.size() == 1);
return outputs_.at(0);
}
const Value* output() const {
AT_ASSERT(outputs_.size() == 1);
return outputs_.at(0);
}
const Value* input() const {
AT_ASSERT(inputs_.size() == 1);
return inputs_.at(0);
}
// Access a particular input. This is a checked index.
Value* input(size_t i) const {
return inputs_.at(i);
}
bool hasNamedInput(const std::string& unqualName) const;
Value* namedInput(const std::string& unqualName) const;
Value* namedInput(Symbol name) const;
c10::optional<IValue> get(Symbol name) const;
template <typename T>
c10::optional<T> get(Symbol name) const {
if (auto v = get(name)) {
return v->template to<T>();
}
return c10::nullopt;
}
// Returns true if the value of input name is statically known
bool is_constant(Symbol name) const {
return static_cast<bool>(get(name));
}
bool mustBeNone() const;
bool isNondeterministic() const;
bool hasSideEffects() const;
// instructions lowered by the interpreter and not run in the optimized graph
bool notExecutedOp() const {
return kind_ == prim::Constant || kind_ == prim::profile ||
kind_ == prim::profile_ivalue;
}
// Graphs
// Note [Topological invariant]
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// We always maintain an up-to-date topological ordering of all nodes via
// the next()/prev() links. All transformations to graphs must preserve
// this topological ordering: for example, it is only valid to 'addInput'
// with an input which is topologically before the current node.
//
// Usually, it is obvious whether or not topological order is maintained;
// for example, if you are adding nodes to the end of the topsort, it's
// impossible for them to refer to inputs that are not in the topsort.
// If it is not obvious, please comment accordingly.
// Add 'node' as an input to 'this' at the end of existing
// arguments. Returns the added node for ease of chaining.
//
// Given: %3 = f(%1, %2)
// Execute: %3.addInput(%4)
// Result: %3 = f(%1, %2, %4)
Value* addInput(Value* value);
// Add 'value' as an input to 'this' at the specified position in the
// arguments. Returns the added value for ease of chaining.
Value* insertInput(size_t i, Value* value);
// Replace the input of 'this' at position 'i' with
// 'newValue', returning the old node.
//
// Given: %3 = f(%1, %2)
// Execute: %3.replaceInput(1, %4)
// Result: %3 = f(%1, %4)
Value* replaceInput(size_t i, Value* newValue);
// Replace all occurrences of 'from' in the inputs of this
// node with 'to'. Corresponds to llvm's replaceUsesOfWith.
//
// Given: %3 = f(%1, %2, %1)
// Execute: %3.replaceInputWith(%1, %4)
// Result: %3 = f(%4, %2, %4)
void replaceInputWith(Value* from, Value* to);
Value* addOutput();
Value* insertOutput(size_t i);
void eraseOutput(size_t i);
Block* addBlock();
void eraseBlock(size_t i);
// Each Node can have a list of subblocks. These are used to define structured
// nested control flow operators such as If and Loop.
// The meaning of a block is specific to the kind of node it is in, but
// all blocks share these semantics:
// * Nested lexical scoping: If a node 'Parent' has a subblock which contains
// a node 'Child', Child can use any value that was in scope for the Parent
// node in addition to any values defined before 'Child' in the subblock.
// * The list of inputs to the block are in scope for the duration of the
// block
// * the outputs of the Parent node are not in scope for the subblocks
// Typically the inputs to a block that represents control flow act as
// as the equivalents phi-nodes in standard SSA form,
// defining a new Value to represent any term that has multiple
// definitions depending on how control flowed. Outputs of the node containing
// control flow serve a similiar purpose defining new values for variables
// that would have different definitions depending on which way control
// flowed.
at::ArrayRef<Block*> blocks() {
return blocks_;
}
at::ArrayRef<const Block*> blocks() const {
// Vectors are not convertible in const-ness of elements, but
// raw pointers are.
return {blocks_.data(), blocks_.size()};
}
// Is 'this' before 'n' in the topological order?
bool isBefore(const Node* n) const;
// Is 'this' after 'n' in the topological order?
bool isAfter(const Node* n) const;
// Insert unattached 'this' node before 'n' in the topological order.
// Returns this (for chaining).
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// and unattached: %5 = h(%1)
// Execute: %5.insertBefore(%4)
// Result: %3 = f(%1, %2)
// %5 = h(%1)
// %4 = g(%3)
Node* insertBefore(Node* n);
// Insert unattached 'this' node after 'n' in the topological order.
// Returns this (for chaining).
//
// Given: %3 = f(%1, %2)
// %4 = g(%3)
// and unattached: %5 = h(%1)
// Execute: %5.insertAfter(%4)
// Result: %3 = f(%1, %2)
// %4 = g(%3)
// %5 = h(%1)
Node* insertAfter(Node* n);
// Move 'this' (already in the graph) after 'n' in the topological order.
//
// NOTE: Does not check that value dependencies are preserved, see
// AliasDb::moveAfterTopologicallyValid
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %2.moveAfter(%3)
// Result: %3 = g(%1)
// %2 = f(%1)
//
void moveAfter(Node* n);
// Move a node 'n' (already in the graph) before 'this' in the topological
// order.
//
// NOTE: Does not check that value dependencies are preserved, see
// AliasDb::moveBeforeTopologicallyValid
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %3.moveBefore(%2)
// Result: %3 = g(%1)
// %2 = f(%1)
void moveBefore(Node* n);
// Remove the input at 'i' from this node.
//
// WARNING: This is O(n) in the number of inputs, so avoid repeatedly calling
// removeInput.
//
// Given: %3 = f(%1, %2)
// Execute: %3.removeInput(1)
// Result: %3 = f(%1)
void removeInput(size_t i);
// Remove all inputs from a node.
//
// Given: %3 = f(%1, %2)
// Execute: %3.removeAllInputs()
// Result: %3 = f()
void removeAllInputs();
// Remove all outputs from a node.
//
// Given: %1, %2 = f()
// Execute:removeAllInputs()
// Result: = f()
void removeAllOutputs();
// Rearrange the ordering of inputs or outputs of a node
// Given: %3 = f(%1, %2)
// Execute: %3.permuteInputs({1, 0})
// Result: %3 = f(%2, %1)
// Each index must appear exactly once
void permuteInputs(const std::vector<size_t>& new_inputs);
void permuteOutputs(const std::vector<size_t>& new_inputs);
// iterators of the node list starting at this node
// useful for resuming a search starting at this node
inline graph_node_list_iterator iterator() {
return {this, 0};
}
inline graph_node_list_iterator reverseIterator() {
return iterator().reverse();
}
inline const_graph_node_list_iterator iterator() const {
return {this, 0};
}
inline const_graph_node_list_iterator reverseIterator() const {
return iterator().reverse();
}
// Remove 'this' from the instruction list and deallocate it.
//
// Invariant: no outputs of 'this' may have any uses.
//
// Given: %2 = f(%1)
// %3 = g(%1)
// Execute: %2.destroy()
// Result: %3 = g(%1)
void destroy();
// Dynamically cast this node to the subclass indicated by the
// template variable, returning nullptr if the cast is invalid..
//
// Example usage: if(auto s = n.cast<Select>()) { ... }
template <typename T>
T* cast() {
if (T::Kind == kind()) {
return static_cast<T*>(this);
}
return nullptr;
}
template <typename T>
const T* cast() const {
if (T::Kind == kind()) {
return static_cast<const T*>(this);
}
return nullptr;
}
template <typename T>
T* expect() {
TORCH_CHECK(
T::Kind == kind(),
"expected a ",
T::Kind.toDisplayString(),
" but found a ",
kind().toDisplayString());
return static_cast<T*>(this);
}
bool matches(const FunctionSchema& schema) const;
// XXX: this function is meant to be used with string literals only!
bool matches(
const char* signature_literal,
at::ArrayRef<Symbol> const_inputs = {}) const;
bool isMemberOf(const OperatorSet& os) const;
template <typename T>
bool isMemberOf(const OperatorMap<T>& om) const {
auto it = om.map.find(kind());
if (it == om.map.end()) {
return false;
}
for (auto& op : it->second) {
if (matches(op.first->schema())) {
return true;
}
}
return false;
}
const FunctionSchema& schema() const;
const FunctionSchema* maybeSchema() const;
const Operator& getOperator() const;
Operation getOperation() const;
const Operator* maybeOperator() const;
void dump() const;
std::ostream& print(
std::ostream& out,
size_t level,
std::vector<const Node*>* groups,
bool print_source_locations = true,
bool print_attributes = true,
bool print_scopes = true,
bool print_body = true) const;
virtual ~Node() {
if (wrap_) {
wrap_->clear();
}
}
// Methods for accessing attributes
Node* copyAttributes(const Node& rhs) {
values_.clear();
for (const AVPtr& i : rhs.values_) {
values_.push_back(i->clone());
}
return this;
}
bool hasAttribute(Symbol name) const {
AT_ASSERT(name.is_attr());
return findAttr(name, false) != values_.end();
}
bool hasAttributeS(const std::string& name) const {
return hasAttribute(Symbol::attr(name));
}
AttributeKind kindOf(Symbol name) const {
AT_ASSERT(name.is_attr());
return (*findAttr(name, true))->kind();
}
AttributeKind kindOfS(const std::string& name) const {
return kindOf(Symbol::attr(name));
}
Node* removeAttribute(Symbol name) {
AT_ASSERT(name.is_attr());
values_.erase(findAttr(name, true));
return this;
}
Node* removeAttributeS(const std::string& name) {
return removeAttribute(Symbol::attr(name));
}
bool hasAttributes() const {
return values_.size() > 0;
}
size_t numAttributes() const {
return values_.size();
}
// The names are returned in order, since name actually is the index.
std::vector<Symbol> attributeNames() const {
std::vector<Symbol> names;
for (const AVPtr& a : values_) {
names.push_back(a->name);
}
return names;
}
std::vector<const char*> attributeNamesS() const {
std::vector<const char*> names;
for (const AVPtr& a : values_) {
names.push_back(a->name.toUnqualString());
}
return names;
}
#define CREATE_ACCESSOR(Kind, method) \
Node* method##_(Symbol name, Kind##Attr::ConstructorType v) { \
return setAttr<Kind##Attr>( \
name, std::forward<Kind##Attr::ConstructorType>(v)); \
} \
const Kind##Attr::ValueType& method(Symbol name) const { \
return getAttr<Kind##Attr>(name); \
}
CREATE_ACCESSOR(Float, f)
CREATE_ACCESSOR(Complex, c)
CREATE_ACCESSOR(Floats, fs)
CREATE_ACCESSOR(ComplexVals, cs)
CREATE_ACCESSOR(String, s)
CREATE_ACCESSOR(Strings, ss)
CREATE_ACCESSOR(Int, i)
CREATE_ACCESSOR(Ints, is)
CREATE_ACCESSOR(Graph, g)
CREATE_ACCESSOR(Graphs, gs)
CREATE_ACCESSOR(Type, ty)
CREATE_ACCESSOR(Types, tys)
CREATE_ACCESSOR(IValue, ival)
#undef CREATE_ACCESSOR
// Our Graphs are not very const-correct, so we need to allow returning
// non-const references too
GraphAttr::ValueType& g(Symbol name) {
return getAttr<GraphAttr>(name);
}
// does not use CREATE_ACCESSOR because we need additional asserts
Node* t_(Symbol name, TensorAttr::ConstructorType v) {
return setAttr<TensorAttr>(
name, std::forward<TensorAttr::ConstructorType>(v));
}
const TensorAttr::ValueType& t(Symbol name) const {
return getAttr<TensorAttr>(name);
}
Node* ts_(Symbol name, TensorsAttr::ConstructorType v) {
return setAttr<TensorsAttr>(
name, std::forward<TensorsAttr::ConstructorType>(v));
}
const TensorsAttr::ValueType& ts(Symbol name) const {
return getAttr<TensorsAttr>(name);
}
Block* findCommonAncestorBlockWith(Node* n);
size_t blocksFromGraphBlock();
private:
void printAttrValue(std::ostream& out, const Symbol& name) const;
void printAttributes(std::ostream& out, bool ignore_subgraph) const;
template <typename T>
Node* setAttr(Symbol name, typename T::ConstructorType v) {
AT_ASSERT(name.is_attr());
auto it = findAttr(name, false);
auto nv = AVPtr(new T(name, std::forward<typename T::ConstructorType>(v)));
// NOLINTNEXTLINE(bugprone-branch-clone)
if (it == values_.end()) {
values_.push_back(std::move(nv));
} else {
*it = std::move(nv);
}
return this;
}
template <typename T>
typename T::ValueType& getAttr(Symbol name) const {
AT_ASSERT(name.is_attr());
auto it = findAttr(name, true);
auto* child = dynamic_cast<T*>(it->get());
if (child == nullptr) {
throw IRAttributeError(name, true);
}
return child->value();
}
using AVPtr = AttributeValue::Ptr;
// NB: For determinism, we use a vector rather than a hash map. This does
// mean that lookups are O(n), so you shouldn't use Attributes to store
// a big pile of messages.
std::vector<AVPtr> values_;
std::vector<AVPtr>::iterator findAttr(Symbol name, bool required) {
AT_ASSERT(name.is_attr());
auto it = std::find_if(values_.begin(), values_.end(), [&](const AVPtr& v) {
return v->name == name;
});
if (required && it == values_.end()) {
throw IRAttributeError(name, false);
}
AT_ASSERT(!required || it != values_.end());
return it;
}
std::vector<AVPtr>::const_iterator findAttr(Symbol name, bool required)
const {
AT_ASSERT(name.is_attr());
auto it = std::find_if(values_.begin(), values_.end(), [&](const AVPtr& v) {
return v->name == name;
});
if (required && it == values_.end()) {
throw IRAttributeError(name, false);
}
AT_ASSERT(!required || it != values_.end());
return it;
}
enum class MoveSide { BEFORE, AFTER };
bool isBeforeOrAfter(const Node* n, MoveSide moveSide) const;
std::pair<Value*, const Argument&> findInput(Symbol name);
// Lookup iterator in use list of _input i_ that corresponds to its use of
// _this_
use_list::iterator findUseForInput(size_t i);
// remove the use of input i, this sets input i to nullptr, but
// is only used internally to Node before setting it to a new value
// or erasing the entry from the list.
Value* dropInput(size_t i);
bool inBlockList() const {
if (next() == nullptr) {
AT_ASSERT(prev() == nullptr);
}
return next() != nullptr;
}
void removeFromList();
void lint() const;
void assignTopoPosition();
protected:
// subclasses must override
// this function is used by createClone to initialize a new version
// of a node in another graph. It should allocate a new instance of the same