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main.cpp
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#include <windows.h>
#include <time.h>
#include "utils.h"
//#include "CController.h"
#include "CCarController.h"
#include "CTimer.h"
#include "resource.h"
#include "CParams.h"
///////////////////////GLOBALS ////////////////////////////////////
char* szApplicationName = "NEAT TORCS cars";
char* szWindowClassName = "car";
char* szInfoWindowClassName = "Info Window";
//The controller class for this simulation
//CController* g_pController = NULL;
CCarController* g_pController = NULL;
CParams g_Params;
//global handle to the info window
HWND g_hwndInfo = NULL;
//global handle to the main window
HWND g_hwndMain = NULL;
//---------------------------- Cleanup ----------------------------------
//
// simply cleans up any memory issues when the application exits
//-----------------------------------------------------------------------
void Cleanup()
{
if (g_pController)
delete g_pController;
}
//-----------------------------------WinProc-----------------------------
//
//-----------------------------------------------------------------------
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
//these hold the dimensions of the client window area
static int cxClient, cyClient;
//used to create the back buffer
static HDC hdcBackBuffer;
static HBITMAP hBitmap;
static HBITMAP hOldBitmap;
switch(msg)
{
case WM_CREATE:
{
//seed the random number generator
srand((unsigned) time(NULL));
//get the size of the client window
RECT rect;
GetClientRect(hwnd, &rect);
cxClient = rect.right;
cyClient = rect.bottom;
//setup the controller
g_pController =
//new CController(hwnd, cxClient, cyClient);
new CCarController(hwnd, cxClient, cyClient);
//create a surface for us to render to(backbuffer)
hdcBackBuffer = CreateCompatibleDC(NULL);
HDC hdc = GetDC(hwnd);
hBitmap = CreateCompatibleBitmap(hdc,
cxClient,
cyClient);
ReleaseDC(hwnd, hdc);
hOldBitmap = (HBITMAP)SelectObject(hdcBackBuffer, hBitmap);
}
break;
//check key press messages
case WM_KEYUP:
{
switch(wparam)
{
case VK_ESCAPE:
{
PostQuitMessage(0);
}
break;
case 'F':
{
g_pController->FastRenderToggle();
}
break;
case 'B':
{
g_pController->RenderBestToggle();
}
break;
case 'R':
{
if (g_pController)
{
delete g_pController;
}
//setup the new controller
g_pController =
//new CController(hwnd, cxClient, cyClient);
new CCarController(hwnd, cxClient, cyClient);
//give the info window's handle to the controller
g_pController->PassInfoHandle(g_hwndInfo);
//clear info window
InvalidateRect(g_hwndInfo, NULL, TRUE);
UpdateWindow(g_hwndInfo);
}
break;
case '1':
{
g_pController->ViewBest(1);
}
break;
case '2':
{
g_pController->ViewBest(2);
}
break;
case '3':
{
g_pController->ViewBest(3);
}
break;
case '4':
{
g_pController->ViewBest(4);
}
break;
}//end WM_KEYUP switch
}
break;
//has the user resized the client area?
case WM_SIZE:
{
cxClient = LOWORD(lparam);
cyClient = HIWORD(lparam);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
//fill our backbuffer with white
BitBlt(hdcBackBuffer,
0,
0,
cxClient,
cyClient,
NULL,
NULL,
NULL,
WHITENESS);
//render the sweepers
g_pController->Render(hdcBackBuffer);
//now blit backbuffer to front
BitBlt(ps.hdc, 0, 0, cxClient, cyClient, hdcBackBuffer, 0, 0, SRCCOPY);
EndPaint(hwnd, &ps);
}
break;
case WM_DESTROY:
{
SelectObject(hdcBackBuffer, hOldBitmap);
//clean up our backbuffer objects
DeleteDC(hdcBackBuffer);
DeleteObject(hBitmap);
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
}
break;
default:break;
}//end switch
// default msg handler
return (DefWindowProc(hwnd, msg, wparam, lparam));
}//end WinProc
//-----------------------------------InfoWinProc-----------------------------
//
//-----------------------------------------------------------------------
LRESULT CALLBACK InfoWindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
//these hold the dimensions of the client window area
static int cxClient, cyClient;
switch(msg)
{
case WM_CREATE:
{
//get the size of the client window
RECT rect;
GetClientRect(hwnd, &rect);
cxClient = rect.right;
cyClient = rect.bottom;
}
break;
//has the user resized the client area?
case WM_SIZE:
{
cxClient = LOWORD(lparam);
cyClient = HIWORD(lparam);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
g_pController->RenderNetworks(ps.hdc);
EndPaint(hwnd, &ps);
}
break;
default:break;
}//end switch
// default msg handler
return (WindowProc(hwnd, msg, wparam, lparam));
}//end WinProc
//---------------------------------CreateInfoWindow---------------------------
//
// creates and displays the info window
//
//----------------------------------------------------------------------------
void CreateInfoWindow(HWND hwndParent)
{
// Create and register the window class
WNDCLASSEX wcInfo = {sizeof(WNDCLASSEX),
CS_HREDRAW | CS_VREDRAW,
InfoWindowProc,
0,
0,
GetModuleHandle(NULL),
NULL,
NULL,
(HBRUSH)(GetStockObject(WHITE_BRUSH)),
NULL,
"Info",
NULL };
RegisterClassEx( &wcInfo );
// Create the application's info window
g_hwndInfo = CreateWindow("Info",
"Previous generation's best four phenotypes",
WS_OVERLAPPED | WS_VISIBLE | WS_CAPTION | WS_SYSMENU,
GetSystemMetrics(SM_CXSCREEN)/2,
GetSystemMetrics(SM_CYSCREEN)/2 - CParams::WindowHeight/2,
CParams::InfoWindowWidth,
CParams::InfoWindowHeight,
hwndParent,
NULL,
wcInfo.hInstance,
NULL );
// Show the info
ShowWindow(g_hwndInfo, SW_SHOWDEFAULT);
UpdateWindow(g_hwndInfo);
//give the info window's handle to the controller
g_pController->PassInfoHandle(g_hwndInfo);
return;
}
//-----------------------------------WinMain-----------------------------------------
// Entry point for our windows application
//-----------------------------------------------------------------------------------
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass;
HWND hwnd;
MSG msg;
//load in the parameters for the program
if (!g_Params.Initialize())
{
return false;
}
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(hinstance, MAKEINTRESOURCE(IDI_ICON1));
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground= NULL;
winclass.lpszMenuName = NULL;
winclass.lpszClassName= szWindowClassName;
winclass.hIconSm = LoadIcon(hinstance, MAKEINTRESOURCE(IDI_ICON1));
// register the window class
if (!RegisterClassEx(&winclass))
{
MessageBox(NULL, "Error Registering Class!", "Error", 0);
return 0;
}
// create the window (one that cannot be resized)
if (!(hwnd = CreateWindowEx(NULL,
szWindowClassName,
szApplicationName,
WS_OVERLAPPED | WS_VISIBLE | WS_CAPTION | WS_SYSMENU,
GetSystemMetrics(SM_CXSCREEN)/2 - CParams::WindowWidth,
GetSystemMetrics(SM_CYSCREEN)/2 - CParams::WindowHeight/2,
CParams::WindowWidth,
CParams::WindowHeight,
NULL,
NULL,
hinstance,
NULL)))
{
MessageBox(NULL, "Error Creating Window!", "Error", 0);
return 0;
}
//keep a global record of the window handle
g_hwndMain = hwnd;
//create and show the info window
CreateInfoWindow(hwnd);
// Set fast render, so we can see networks
g_pController->FastRenderToggle();
g_pController->RenderBestToggle();
//Show the window
ShowWindow(hwnd, SW_SHOWDEFAULT );
UpdateWindow(hwnd);
//create a timer
CTimer timer(CParams::iFramesPerSecond);
//start the timer
timer.Start();
// Enter the message loop
bool bDone = FALSE;
while(!bDone)
{
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if( msg.message == WM_QUIT )
{
// Stop loop if it's a quit message
bDone = TRUE;
}
else
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
if (timer.ReadyForNextFrame() || g_pController->FastRender())
{
if(!g_pController->Update())
{
//we have a problem, end app
bDone = TRUE;
}
//this will call WM_PAINT which will render our scene
InvalidateRect(hwnd, NULL, TRUE);
UpdateWindow(hwnd);
}
}//end while
// Clean up everything and exit the app
Cleanup();
UnregisterClass( szWindowClassName, winclass.hInstance );
return 0;
} // end WinMain