Pink material when using GLTFImport and GLTFAsset with Load() method after build mobile device #713
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Most likely you're missing a specific shader variant in you build. Make sure to thoroughly read the documentation about materials and shader variants. |
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Hi guy, I'm having trouble importing .gltf file from Google Cloud Storage using
GLTFImport.Load()
method orGLTFAsset.Load()
I had a Google Could Storage containing Draco compressed file. Went I used
Load()
method to load the file it showed me Pink material I guess it missing material.But when I run my app in Unity Editor everything works smoothly. the issue shows up after building a mobile device.
This is image about the bug play on mobile device:
This is image play on Unity Editor:
I'm stuck in here for almost one week. I need help pls.
Thanks!!!!
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