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MatchTimeseries2018.md

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MatchTimeseries2018

Properties

Name Type Description Notes
event_key Option<String> TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. [optional]
match_id Option<String> Match ID consisting of the level, match number, and set number, eg qm45 or f1m1. [optional]
mode Option<String> Current mode of play, can be pre_match, auto, telop, or post_match. [optional]
play Option<i32> [optional]
time_remaining Option<i32> Amount of time remaining in the match, only valid during auto and teleop modes. [optional]
blue_auto_quest Option<i32> 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. [optional]
blue_boost_count Option<i32> Number of POWER CUBES in the BOOST section of the blue alliance VAULT. [optional]
blue_boost_played Option<i32> Returns 1 if the blue alliance BOOST was played, or 0 if not played. [optional]
blue_current_powerup Option<String> Name of the current blue alliance POWER UP being played, or null. [optional]
blue_face_the_boss Option<i32> 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. [optional]
blue_force_count Option<i32> Number of POWER CUBES in the FORCE section of the blue alliance VAULT. [optional]
blue_force_played Option<i32> Returns 1 if the blue alliance FORCE was played, or 0 if not played. [optional]
blue_levitate_count Option<i32> Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. [optional]
blue_levitate_played Option<i32> Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. [optional]
blue_powerup_time_remaining Option<String> Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. [optional]
blue_scale_owned Option<i32> 1 if the blue alliance owns the SCALE, 0 if not. [optional]
blue_score Option<i32> Current score for the blue alliance. [optional]
blue_switch_owned Option<i32> 1 if the blue alliance owns their SWITCH, 0 if not. [optional]
red_auto_quest Option<i32> 1 if the red alliance is credited with the AUTO QUEST, 0 if not. [optional]
red_boost_count Option<i32> Number of POWER CUBES in the BOOST section of the red alliance VAULT. [optional]
red_boost_played Option<i32> Returns 1 if the red alliance BOOST was played, or 0 if not played. [optional]
red_current_powerup Option<String> Name of the current red alliance POWER UP being played, or null. [optional]
red_face_the_boss Option<i32> 1 if the red alliance is credited with FACING THE BOSS, 0 if not. [optional]
red_force_count Option<i32> Number of POWER CUBES in the FORCE section of the red alliance VAULT. [optional]
red_force_played Option<i32> Returns 1 if the red alliance FORCE was played, or 0 if not played. [optional]
red_levitate_count Option<i32> Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. [optional]
red_levitate_played Option<i32> Returns 1 if the red alliance LEVITATE was played, or 0 if not played. [optional]
red_powerup_time_remaining Option<String> Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. [optional]
red_scale_owned Option<i32> 1 if the red alliance owns the SCALE, 0 if not. [optional]
red_score Option<i32> Current score for the red alliance. [optional]
red_switch_owned Option<i32> 1 if the red alliance owns their SWITCH, 0 if not. [optional]

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