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Hello there...
I'm about 10 years late but it's an idea that has always been in my head and that is that, within the taverns, the rest bonus goes up much faster.
It's a simple idea, but this would "force" players to occasionally travel to taverns and allow them to interact with other players (or perhaps be AFK).
I have always believed that what makes this game great is its story and its community, above any mechanics, in short, here is the code.
PlayerUpdates.cpp >> void Player::Update(uint32 p_time )>> if (HasPlayerFlag(PLAYER_FLAGS_RESTING)
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Hello there...
I'm about 10 years late but it's an idea that has always been in my head and that is that, within the taverns, the rest bonus goes up much faster.
It's a simple idea, but this would "force" players to occasionally travel to taverns and allow them to interact with other players (or perhaps be AFK).
I have always believed that what makes this game great is its story and its community, above any mechanics, in short, here is the code.
PlayerUpdates.cpp >> void Player::Update(uint32 p_time )>> if (HasPlayerFlag(PLAYER_FLAGS_RESTING)
`
//Original
//SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
uint8 playerLevel = GetUInt32Value(UNIT_FIELD_LEVEL);
if (HasRestFlag(REST_FLAG_IN_TAVERN)) {
SetRestBonus(GetRestBonus() + timeDiff * extraPerSec * 500 / (1+(playerLevel/16)));
}
else {
SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
}`
Hope you to enjoy it!
PD: Now working to make a module and to do the same inside Citys Inn
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