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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
ifndef VICETARGET
.PHONY: topall
all:
@$(MAKE) VICETARGET=C64
@$(MAKE) VICETARGET=C128
@$(MAKE) VICETARGET=SCPU64
clean:
@$(MAKE) VICETARGET=C64 clean
@$(MAKE) VICETARGET=C128 clean
@$(MAKE) VICETARGET=SCPU64 clean
else
TARGET := vice3DS-$(VICETARGET)
BUILD := build
SOURCES := $(shell find -L source/common source/$(VICETARGET) -type d 2> /dev/null)
DATA := data
META := meta
INCLUDES := source/include
GRAPHICS := gfx
GFXBUILD := $(BUILD)
ROMFS := romfs-$(VICETARGET)
#GFXBUILD := $(ROMFS)/gfx
APP_TITLE := vice3DS-$(VICETARGET)
APP_DESCRIPTION := Vice $(VICETARGET) emulator for Nintendo 3DS
APP_AUTHOR := badda71 <[email protected]>
ICON := icon_3ds_$(VICETARGET).png
GITHASH := $(shell git rev-parse --short HEAD)
ifeq ($(VICETARGET), C64)
VERSION_MAJOR := 2
VERSION_MINOR := 4
VERSION_MICRO := 2
else ifeq ($(VICETARGET), C128)
VERSION_MAJOR := 0
VERSION_MINOR := 2
VERSION_MICRO := 0
else
VERSION_MAJOR := 0
VERSION_MINOR := 1
VERSION_MICRO := 0
endif
ifeq ($(VERSION_MICRO),0)
VERSION := $(VERSION_MAJOR).$(VERSION_MINOR)
else
VERSION := $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_MICRO)
endif
# CIA Build options
PRODUCT_CODE := CTR-P-VICE
UNIQUE_ID := 0xFF4BA
CPU_SPEED := 804MHz
ENABLE_L2_CACHE := true
SYSTEM_MODE_EXT := 124MB
BANNER_AUDIO := $(TOPDIR)/$(META)/audio_3ds_$(VICETARGET).wav
BANNER_IMAGE := $(TOPDIR)/$(META)/banner_3ds_$(VICETARGET).cgfx
LOGO := $(TOPDIR)/$(META)/logo-padded.lz11
FONT := $(TOPDIR)/$(META)/picopixel.ttf
ifeq (, $(shell which gm))
MKKBDPNG := cp -f
MKICOPNG := cp -f
else
MKKBDPNG := gm convert -fill white -font $(FONT)\
-draw "font-size 8;text 3,109 'vice3DS - $(VICETARGET)';"\
-draw "font-size 8;text 3,116 'v$(VERSION) by badda71';"
MKICOPNG := gm convert -fill white -font $(FONT)\
-draw "font-size 8;text 1,47 'v$(VERSION)';"
endif
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -ggdb -Wall -Wno-stringop-truncation -Wno-format-truncation -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
-ffast-math $(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D__3DS__ -DVERSION3DS=\"$(VERSION)\" -DGITHASH=\"$(GITHASH)\" -DTARGETNAME=\"$(TARGET)\"
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
CFLAGS += -std=gnu11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
SUBLIBS := VICE3DS_SDL ZIP
LIBS := -lcurl -lmbedtls -lmbedx509 -lmbedcrypto -lpng -lz -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# makerom options (cia/3ds build)
#---------------------------------------------------------------------------------
CATEGORY ?= Application
USE_ON_SD ?= true
MEMORY_TYPE ?= Application
SYSTEM_MODE ?= 64MB
SYSTEM_MODE_EXT ?= Legacy
CPU_SPEED ?= 268MHz
ENABLE_L2_CACHE ?= false
COMMON_MAKEROM_FLAGS := -rsf $(TOPDIR)/$(META)/template.rsf -target t -exefslogo -icon icon_$(VICETARGET).icn -banner banner_$(VICETARGET).bnr -major $(VERSION_MAJOR) -minor $(VERSION_MINOR) -micro $(VERSION_MICRO) -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" -DAPP_SYSTEM_MODE="$(SYSTEM_MODE)" -DAPP_SYSTEM_MODE_EXT="$(SYSTEM_MODE_EXT)" -DAPP_CATEGORY="$(CATEGORY)" -DAPP_USE_ON_SD="$(USE_ON_SD)" -DAPP_MEMORY_TYPE="$(MEMORY_TYPE)" -DAPP_CPU_SPEED="$(CPU_SPEED)" -DAPP_ENABLE_L2_CACHE="$(ENABLE_L2_CACHE)" -DAPP_VERSION_MAJOR="$(VERSION_MAJOR)" -logo "$(LOGO)"
ifneq ("$(wildcard $(TOPDIR)/$(ROMFS))","")
_3DSXTOOL_FLAGS += --romfs=$(TOPDIR)/$(ROMFS)
COMMON_MAKEROM_FLAGS += -DAPP_ROMFS="$(TOPDIR)/$(ROMFS)"
endif
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
BANNER_IMAGE_ARG := -ci
else
BANNER_IMAGE_ARG := -i
endif
ifeq ($(suffix $(BANNER_AUDIO)),.cwav)
BANNER_AUDIO_ARG := -ca
else
BANNER_AUDIO_ARG := -a
endif
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
LIBS := $(addprefix -l,$(SUBLIBS)) $(LIBS)
LIBDIRS := $(addprefix $(TOPDIR)/,$(SUBLIBS)) $(LIBDIRS)
##################################################################################
ifneq ($(BUILD),$(notdir $(CURDIR)))
##################################################################################
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VICETARGET := $(VICETARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.opp) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export RAW_ICON := $(TOPDIR)/$(META)/$(ICON)
export APP_ICON := $(CURDIR)/$(BUILD)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
SUBLIBS_CLEAN := $(SUBLIBS:%=clean-%)
.PHONY: all clean
.PHONY: $(SUBLIBS)
.PHONY: $(SUBLIBS_CLEAN)
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(ROMFS)/kbd1.png $(ROMFS)/kbd2.png $(ROMFS)/kbd3.png $(ROMFS)/kbd4.png
@echo building $(APP_TITLE)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile VICETARGET=$(VICETARGET)
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
$(ROMFS)/kbd%.png: $(META)/kbd%_$(VICETARGET).png Makefile
@echo -n generating $@ ...
@$(MKKBDPNG) $< $@
@echo OK
#---------------------------------------------------------------------------------
clean: $(SUBLIBS_CLEAN)
@echo cleaning $(TARGET)
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).cia $(TARGET).3ds $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD) $(ROMFS)/kbd?.png
$(SUBLIBS_CLEAN):
@echo cleaning $(@:clean-%=%)
@$(MAKE) --no-print-directory -C $(@:clean-%=%) clean
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $<
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
##################################################################################
else
##################################################################################
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).3dsx $(OUTPUT).cia $(OUTPUT).3ds
$(SUBLIBS):
@$(MAKE) -C ../$@
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) $(TOPDIR)/$(ROMFS)
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES) $(SUBLIBS)
%.opp: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
# cia/3ds generation targets
#---------------------------------------------------------------------------------
$(APP_ICON): $(RAW_ICON) $(TOPDIR)/Makefile
@echo -n generating $@ ...
@$(MKICOPNG) $< $@
@echo OK
icon_$(VICETARGET).icn: $(APP_ICON)
@echo -n generating $(notdir $@) ...
@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE) - $(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $@
@echo OK
banner_$(VICETARGET).bnr: $(BANNER_IMAGE) $(BANNER_AUDIO)
@echo -n generating $(notdir $@) ...
@bannertool makebanner $(BANNER_IMAGE_ARG) $(BANNER_IMAGE) $(BANNER_AUDIO_ARG) $(BANNER_AUDIO) -o $@
@echo OK
$(OUTPUT).3ds: $(OUTPUT).elf banner_$(VICETARGET).bnr icon_$(VICETARGET).icn
@echo -n building $(notdir $(OUTPUT).3ds) ...
@makerom -f cci -o $@ -elf $< -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_FLAGS) 2> /dev/null
@echo OK
$(OUTPUT).cia: $(OUTPUT).elf banner_$(VICETARGET).bnr icon_$(VICETARGET).icn
@echo -n building $(notdir $(OUTPUT).cia) ...
@makerom -f cia -o $@ -elf $< -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_FLAGS)
@echo OK
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $<
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $<
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $<
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $<
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $<
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $<
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(DEPSDIR)/*.d
##################################################################################
endif
##################################################################################
endif