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carousell.html
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carousell.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<!-- Always force latest IE rendering engine (even in intranet) & Chrome Frame
Remove this if you use the .htaccess -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>360bricks</title>
<meta name="description" content="" />
<meta name="author" content="PRO11_6" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- Replace favicon.ico & apple-touch-icon.png in the root of your domain and delete these references -->
<link rel="shortcut icon" href="/favicon.ico" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<style type="text/css">
canvas {
border: 1px solid red;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript" src="src/ext-core.js"></script>
<script type="text/javascript" src="src/kinetic.latest.js"></script>
<script type="text/javascript" src="src/base.js"></script>
<script type="text/javascript">
Ext.ns('Game');
Game.Main = Ext.extend(Ext.Base, {
constructor: function() {
Game.Main.superclass.constructor.apply(this, arguments);
},
initScene: function() {
var me = this;
Game.Main.superclass.initScene.apply(me, arguments);
me.ball = new Kinetic.Circle({
radius: 25,
fill: '#f50',
});
me.plate = new Kinetic.Ellipse({
radius: {
x: 150,
y: 75
},
fill: '#0f5',
scaley: 0.5,
x: me.sW / 2,
y: me.sH / 2 + 20
})
me.layer.add(me.plate);
me.layer.add(me.ball);
},
onFrame: function(frame) {
var me = this;
var t = Date.now() + frame.time,
p = t / 1500 * Math.PI;
var x = Math.cos(p) * 150 + me.sW / 2;
var y = Math.sin(p) * 75 + me.sH / 2;
var s = Math.sin(p) * 0.4 + 1.2;
me.ball.setX(x);
me.ball.setY(y);
me.ball.setScale(s);
s = -Math.sin(p) * 0.02 + 1;
me.plate.setScale(s);
}
})
Ext.onReady(function() {
var stage = new Kinetic.Stage({
width: 800,
height: 480,
container: 'container'
});
var layer = new Kinetic.Layer();
var main = new Game.Main({
autoStart: true,
stage: stage,
layer: layer
});
});
</script>
</body>
</html>