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gravity.html
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gravity.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<!-- Always force latest IE rendering engine (even in intranet) & Chrome Frame
Remove this if you use the .htaccess -->
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Gravity</title>
<meta name="description" content="" />
<meta name="author" content="PRO11_6" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- Replace favicon.ico & apple-touch-icon.png in the root of your domain and delete these references -->
<link rel="shortcut icon" href="/favicon.ico" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<style type="text/css">
* { margin: 0; padding: 0;}
html, body {
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript" src="src/ext-core.js"></script>
<script type="text/javascript" src="src/kinetic.latest.js"></script>
<script type="text/javascript" src="src/base.js"></script>
<script type="text/javascript">
Game = Ext.extend(Ext.Base, {
initScene: function() {
var me = this;
Game.superclass.initScene.apply(me, arguments);
me.balls = [];
me.len = 10;
for(var i = 0; i < me.len; i++) {
var b = new Kinetic.Circle({
radius: i == 0 ? 30 : 15,
fill: '#f50',
x: me.sW / 2,
y: me.sH / 2
});
me.balls.push(b);
me.layer.add(b);
}
},
setEvents: function() {
if(!('ontouchstart' in window)) {
return;
}
var me = this;
me.autoMouse = false;
window.addEventListener('deviceorientation', function(e) {
var x = e.beta;
var y = - e.gamma - 1.5;
me.mouse.x = Math.round((x / 25 * me.sW / 2) + me.sW / 2);
me.mouse.y = Math.round((y / 25 * me.sH / 2) + me.sH / 2);
//document.body.innerHTML = me.mouse.y;
});
},
toPos: {
x: 0,
y: 0
},
onFrame: function(frame) {
var me = this;
var mouse = me.mouse,
len = me.len,
balls = me.balls;
// TMP moves
for(var i = 0; i < len; i++) {
var b = balls[i],
ref = i == 0 ? mouse : balls[i - 1];
//var speed = (len - Math.min(i / 2, i)) / len * 0.8;
var speed = 0.2;
/*var x = i == 0 ? mouse.x : b.getX() + (ref.getX() - b.getX()) * speed;
var y = i == 0 ? mouse.y : b.getY() + (ref.getY() - b.getY()) * speed;*/
var x = b.getX() + ((i == 0 ? mouse.x : ref.getX()) - b.getX()) * speed;
var y = b.getY() + ((i == 0 ? mouse.y : ref.getY()) - b.getY()) * speed;
b.setX(x);
b.setY(y);
}
}
});
Ext.onReady(function() {
var stage = new Kinetic.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight
});
var layer = new Kinetic.Layer();
var game = new Game({
autoStart: true,
stage: stage,
layer: layer
})
});
</script>
</body>
</html>