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The moment you start using face trigger, memory usage jumps up about 200MBs, which is to be expected. However, calling faceTrigger.stop() does not make the memory footprint drop back.
It seems that adding sceneView = nil right after removing it from its superview does the trick.
The text was updated successfully, but these errors were encountered:
Hi, thanks for the great project!
The moment you start using face trigger, memory usage jumps up about 200MBs, which is to be expected. However, calling
faceTrigger.stop()
does not make the memory footprint drop back.It seems that adding
sceneView = nil
right after removing it from its superview does the trick.The text was updated successfully, but these errors were encountered: