A high performance Minecraft server implementation written in C.
Join the Discord server here.
- Pure performance: minimum resource usage for a full Minecraft server implementation
- Drop-in replacement: compatible with Spigot API plugins via JNI, standard Minecraft world format (Anvil)
- Extensibility: ease of modification, large plugin API
- Stability: use good C programming standards to prevent server-breaking bugs
Currently, version Minecraft 1.11.2 and 1.10.2 is supported. As of April 2019, this project is being refactored to meet higher standards of quality and stability. Feature development will resume afterwards, with Minecraft 1.14 support coming concurrently.
- Low memory footprint (13 MB for a 400-chunk spawn and one player on a 64-bit system)
- Block placing/breaking
- Survival mode
- Creative mode
- Inventories
- Players, Chat, and Tab menu
- Item entities
- Chests, Furnaces, Crafting
- PvP
- Fall damage
- Block physics & updates
- C plugin system
- Block & sky lighting
- Anvil world loading
- Mob AI
- Spigot-mirrored Java plugin system
- Command system
- World generation
- Anticheat
- Protocol generator/export Minecraft protocol as a shared library for various versions
- Natural mob spawning
- Lua plugin system
- Permission system
- World saving
- Forge mod analog API to allow server-side reimplementation of Java forge mods in C
- Protocol compatibility layer to allow several versions of the game without a third party tool
- Reverse proxy dimension/world sourcing
Basin uses cmake
to build, install, and package.
- avuna-util
- OpenSSL
- JNI (if Java plugin support is enabled)
mkdir build
cd build
cmake ..
make -j 16
Within your build directory:
make clean
Within your build directory:
sudo make install
Within your build directory:
cpack --config ./CPackConfig.cmake
To run Basin, simply invoke the binary ./basin
. Ensure that the binary is located with the relevant data files (the JSONs).