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handler.h
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handler.h
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#pragma once
#include <string>
#include <vector>
// ----------------------------------------------------------------------------------------------------
enum AccessSpecifierType
{
PUBLIC,
PROTECTED,
PRIVATE
};
// ----------------------------------------------------------------------------------------------------
typedef std::string Type;
// ----------------------------------------------------------------------------------------------------
struct FieldInfo
{
std::string name;
Type type;
AccessSpecifierType access_specifier;
};
// ----------------------------------------------------------------------------------------------------
struct ArgumentInfo
{
std::string name;
Type type;
};
// ----------------------------------------------------------------------------------------------------
struct FunctionInfo
{
std::string name;
Type return_type;
std::vector<ArgumentInfo> arguments;
bool is_const;
};
// ----------------------------------------------------------------------------------------------------
struct EnumInfo
{
std::string name;
std::vector<std::string> enumerators;
};
// ----------------------------------------------------------------------------------------------------
struct ClassInfo
{
std::string name;
std::vector<FunctionInfo> methods;
std::vector<FieldInfo> fields;
};
// ----------------------------------------------------------------------------------------------------
struct StructInfo
{
std::string name;
std::vector<FunctionInfo> methods;
std::vector<FieldInfo> fields;
};
// ----------------------------------------------------------------------------------------------------
class Handler
{
public:
virtual void Class(const ClassInfo& info) {}
virtual void Struct(const StructInfo& info) {}
virtual void Function(const FunctionInfo& info) {}
virtual void Enum(const EnumInfo& info) {}
};