Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Attack Range GL4 doesn't work for onoff units #2564

Closed
Swordelf2 opened this issue Jan 30, 2024 · 0 comments · Fixed by #2565
Closed

Attack Range GL4 doesn't work for onoff units #2564

Swordelf2 opened this issue Jan 30, 2024 · 0 comments · Fixed by #2565
Labels
Bug Something isn't working

Comments

@Swordelf2
Copy link
Contributor

Description

Attack Range GL4 widget does not show the red attack range indicator circle for units with onoff, after switching onoff to state 0. This affects units like Hound, Rattlesnake, Tremor, etc.

Expected Behaviour

The red attack range indicator circle must be visible when on Hound's Gauss Cannon mode.

Actual Behaviour

The red attack range indicator circle is not visible.

Reproduction steps

  1. Enable the widget Attack Range GL4.
  2. Create a Hound.
  3. Switch onoff to Plasma Cannon and then back to Gauss Cannon.

Other

Note that it works fine if it starts with Gauss Cannon on, only when you actually do the switching back to Gauss Cannon does it stop showing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant