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Getting Started(Unity)
Add the [bHaptics Manager] Prefab to your scene.
[bHaptics Manager] is located in Assets/bHapticsManager/Prefabs
Add TactSource to the GameObject in the inspector You can select FeedbackType in the inspector
5.1 FeedbackType(DotMode, PathMode) [10min]
Specify position, motors to be vibrated and duration in milliseconds.
5.2 FeedbackType(TactFile) [10min]
Specify tact file(generated from bHaptics Designer)
Duration Multiplier: change duration of haptic feedback dynamically.
Intensity Multiplier: change intensity of haptic feedback dynamically.
Angle(X) and Offset(Y): change location of haptic feedback dynamically. This allows you to make only one tact file effect and then reuse it at any location. Only for the Tactot.
image
Apply to your script by adding ONE LINE OF CODE
(1min)
GetComponent<TactSource>().Play();
- Download haptic patterns example files containing over 200 haptic patterns.
- Select and Download the best patterns for your game.
https://codeload.github.com/bhaptics/haptic-guide/zip/master
If you still can’t find best haptic patterns from the library, you can click and drag to make your own pattern using bHaptics designer.
Link https://designer.bhaptics.com/
Tutorial https://youtu.be/Pyq9GHdchzc