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ChannelMixingSwappingChannels.cs
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ChannelMixingSwappingChannels.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Bitmovin.Api.Sdk.Common.Logging;
using Bitmovin.Api.Sdk.Examples.common;
using Bitmovin.Api.Sdk.Models;
using Stream = Bitmovin.Api.Sdk.Models.Stream;
namespace Bitmovin.Api.Sdk.Examples
{
/// <summary>
/// This example demonstrates how to swap 2 audio channels from a stereo input, using a simple
/// AudioMixInputStream configuration.
/// This example illustrates one of the use cases in the [tutorial on audio manipulations]
/// (https://bitmovin.com/docs/encoding/tutorials/separating-and-combining-audio-streams) <para />
///
/// The following configuration parameters are expected:
/// <list type="bullet">
/// <item>
/// <term>BITMOVIN_API_KEY</term>
/// <description>Your API key for the Bitmovin API</description>
/// </item>
/// <item>
/// <term>BITMOVIN_TENANT_ORG_ID</term>
/// <description>(optional) The ID of the Organisation in which you want to perform the encoding.</description>
/// </item>
/// <item>
/// <term>HTTP_INPUT_HOST</term>
/// <description>The Hostname or IP address of the HTTP server hosting your input files, e.g.: my-storage.biz</description>
/// </item>
/// <item>
/// <term>HTTP_INPUT_FILE_PATH_STEREO_SOUND </term>
/// <description>The path to a file containing a video with a single audio stereo stream</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BUCKET_NAME</term>
/// <description>The name of your S3 output bucket. Example: my-bucket-name</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_ACCESS_KEY</term>
/// <description>The access key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_SECRET_KEY</term>
/// <description>The secret key of your S3 output bucket</description>
/// </item>
/// <item>
/// <term>S3_OUTPUT_BASE_PATH</term>
/// <description>The base path on your S3 output bucket where content will be written.
/// Example: /outputs</description>
/// </item>
/// </list><para />
///
/// Configuration parameters will be retrieved from these sources in the listed order:
/// <list type="bullet">
/// <item>
/// <term>command line arguments</term>
/// <description>(eg BITMOVIN_API_KEY=xyz)</description>
/// </item>
/// <item>
/// <term>properties file located in the root folder of the C# examples at ./examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// <item>
/// <term>environment variables</term>
/// </item>
/// <item>
/// <term>properties file located in the home folder at ~/.bitmovin/examples.properties</term>
/// <description>(see examples.properties.template as reference)</description>
/// </item>
/// </list>
/// </summary>
public class ChannelMixingSwappingChannels : IExample
{
private ConfigProvider _configProvider;
private BitmovinApi _bitmovinApi;
private const string ClassName = "ChannelMixingSwappingChannels";
private readonly string DATE_STRING = string.Concat(DateTime.UtcNow.ToString("s"), "Z");
public async Task RunExample(string[] args)
{
_configProvider = new ConfigProvider(args);
_bitmovinApi = BitmovinApi.Builder
.WithApiKey(_configProvider.GetBitmovinApiKey())
// uncomment the following line if you are working with a multi-tenant account
// .WithTenantOrgIdKey(_configProvider.GetBitmovinTenantOrgId())
.WithLogger(new ConsoleLogger())
.Build();
var encoding = await CreateEncoding("Audio Mapping - Channel Mixing - Swapping Channels",
"Input with stereo track -> Output with swapped stereo tracks");
var input = await CreateHttpInput(_configProvider.GetHttpInputHost());
var output = await CreateS3Output(_configProvider.GetS3OutputBucketName(),
_configProvider.GetS3OutputAccessKey(),
_configProvider.GetS3OutputSecretKey());
var inputFilePath = _configProvider.GetHttpInputFilePathWithStereoSound();
// Create an H264 video configuration.
var h264VideoConfig = await CreateH264VideoConfiguration();
// Create an AAC audio configuration.
var aacAudioConfig = await CreateAacAudioConfiguration();
// Add video and audio ingest input streams.
var videoIngestInputStream = await CreateIngestInputStream(encoding, input, inputFilePath);
var audioIngestInputStream = await CreateIngestInputStream(encoding, input, inputFilePath);
var audioMixInputStream = new AudioMixInputStream()
{
Name = "Swapping channels 0 and 1",
ChannelLayout = AudioMixInputChannelLayout.CL_STEREO
};
var sourceChannel0 = new AudioMixInputStreamSourceChannel()
{
Type = AudioMixSourceChannelType.CHANNEL_NUMBER,
ChannelNumber = 0
};
var sourceChannel1 = new AudioMixInputStreamSourceChannel()
{
Type = AudioMixSourceChannelType.CHANNEL_NUMBER,
ChannelNumber = 1
};
var outputChannel0 = new AudioMixInputStreamChannel()
{
InputStreamId = audioIngestInputStream.Id,
OutputChannelType = AudioMixChannelType.CHANNEL_NUMBER,
OutputChannelNumber = 0,
SourceChannels = new List<AudioMixInputStreamSourceChannel> {sourceChannel1}
};
var outputChannel1 = new AudioMixInputStreamChannel()
{
InputStreamId = audioIngestInputStream.Id,
OutputChannelType = AudioMixChannelType.CHANNEL_NUMBER,
OutputChannelNumber = 1,
SourceChannels = new List<AudioMixInputStreamSourceChannel> {sourceChannel0}
};
var audioMixChannels = new List<AudioMixInputStreamChannel>(){outputChannel0, outputChannel1};
audioMixInputStream = await CreateAudioMixInputStream(encoding, audioMixInputStream, audioMixChannels);
// Create streams and add them to the encoding.
var videoStream = await CreateStream(encoding, videoIngestInputStream, h264VideoConfig);
var audioStream = await CreateStream(encoding, audioMixInputStream, aacAudioConfig);
var streams = new List<Stream>();
streams.Add(videoStream);
streams.Add(audioStream);
await CreateMp4Muxing(encoding, output, "/", streams, "stereo-track-swapped.mp4");
await ExecuteEncoding(encoding);
}
/// <summary>
/// Creates an audio mix input stream.<para />
///
/// The output resolution is defined by setting the height to 1080 pixels. Width will be determined
/// automatically to maintain the aspect ratio of your input video.<para />
///
/// To keep things simple, we use a quality-optimized VoD preset configuration, which will apply proven settings
/// for the codec. See "How to optimize your H264 codec configuration for different use-cases"
/// (https://bitmovin.com/docs/encoding/tutorials/how-to-optimize-your-h264-codec-configuration-for-different-use-cases)
/// for alternative presets.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/all#/Encoding/PostEncodingEncodingsInputStreamsAudioMixByEncodingId
/// </summary>
/// <param name="encoding">The encoding to be started</param>
/// <param name="audioMixInputStream">The audio mix input stream to be created.</param>
/// <param name="audioMixChannels">The audio mix input stream channels to be added.</param>
private Task<AudioMixInputStream> CreateAudioMixInputStream(Models.Encoding encoding, AudioMixInputStream audioMixInputStream, List<AudioMixInputStreamChannel> audioMixChannels)
{
audioMixInputStream.AudioMixChannels = audioMixChannels;
return _bitmovinApi.Encoding.Encodings.InputStreams.AudioMix.CreateAsync(encoding.Id, audioMixInputStream);
}
/// <summary>
/// Creates a configuration for the H.264 video codec to be applied to video streams.<para />
///
/// The output resolution is defined by setting the height to 1080 pixels. Width will be determined
/// automatically to maintain the aspect ratio of your input video.<para />
///
/// To keep things simple, we use a quality-optimized VoD preset configuration, which will apply proven settings
/// for the codec. See "How to optimize your H264 codec configuration for different use-cases"
/// (https://bitmovin.com/docs/encoding/tutorials/how-to-optimize-your-h264-codec-configuration-for-different-use-cases)
/// for alternative presets.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsVideoH264
/// </summary>
private Task<H264VideoConfiguration> CreateH264VideoConfiguration()
{
var config = new H264VideoConfiguration()
{
Name = "H.264 1080p 1.5 Mbit/s",
PresetConfiguration = PresetConfiguration.VOD_STANDARD,
Height = 1080,
Bitrate = 1500000
};
return _bitmovinApi.Encoding.Configurations.Video.H264.CreateAsync(config);
}
/// <summary>
/// Starts the actual encoding process and periodically polls its status until it reaches a final state<para />
///
/// API endpoints:
/// https://bitmovin.com/docs/encoding/api-reference/all#/Encoding/PostEncodingEncodingsStartByEncodingId
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/GetEncodingEncodingsStatusByEncodingId
/// <para />
/// Please note that you can also use our webhooks API instead of polling the status. For more
/// information consult the API spec:
/// https://bitmovin.com/docs/encoding/api-reference/sections/notifications-webhooks
/// </summary>
/// <param name="encoding">The encoding to be started</param>
/// <exception cref="System.SystemException"></exception>
private async Task ExecuteEncoding(Models.Encoding encoding)
{
await _bitmovinApi.Encoding.Encodings.StartAsync(encoding.Id);
ServiceTaskStatus task;
do
{
await Task.Delay(5000);
task = await _bitmovinApi.Encoding.Encodings.StatusAsync(encoding.Id);
Console.WriteLine($"Encoding status is {task.Status} (progress: {task.Progress} %)");
} while (task.Status != Status.FINISHED && task.Status != Status.ERROR);
if (task.Status == Status.ERROR)
{
LogTaskErrors(task);
throw new SystemException("Encoding failed");
}
Console.WriteLine("Encoding finished successfully");
}
/// <summary>
/// Creates a resource representing an HTTP server providing the input files. For alternative input
/// methods see list of supported input and output storages
/// (https://bitmovin.com/docs/encoding/articles/supported-input-output-storages)<para />
///
/// For reasons of simplicity, a new input resource is created on each execution of this
/// example. In production use, this method should be replaced by a get call to retrieve an existing resource.
/// (https://bitmovin.com/docs/encoding/api-reference/sections/inputs#/Encoding/GetEncodingInputsHttpByInputId)
/// <para />
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/inputs#/Encoding/PostEncodingInputsHttp
/// </summary>
/// <param name="host">The hostname or IP address of the HTTP server e.g.: my-storage.biz</param>
private Task<HttpInput> CreateHttpInput(string host)
{
var input = new HttpInput()
{
Host = host
};
return _bitmovinApi.Encoding.Inputs.Http.CreateAsync(input);
}
/// <summary>
/// Creates a resource representing an AWS S3 cloud storage bucket to which generated content will
/// be transferred. For alternative output methods see
/// https://bitmovin.com/docs/encoding/articles/supported-input-output-storages for the list of
/// supported input and output storages.<para />
///
/// The provided credentials need to allow read, write and list operations.
/// delete should also be granted to allow overwriting of existing files. See
/// https://bitmovin.com/docs/encoding/faqs/how-do-i-create-a-aws-s3-bucket-which-can-be-used-as-output-location
/// for creating an S3 bucket and setting permissions for further information<para />
///
/// For reasons of simplicity, a new output resource is created on each execution of this
/// example. In production use, this method should be replaced by a get call
/// (https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/GetEncodingOutputsS3)
/// retrieving an existing resource.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/outputs#/Encoding/PostEncodingOutputsS3
/// </summary>
/// <param name="bucketName">The name of the S3 bucket</param>
/// <param name="accessKey">The access key of your S3 account</param>
/// <param name="secretKey">The secret key of your S3 account</param>
private Task<S3Output> CreateS3Output(string bucketName, string accessKey, string secretKey)
{
var s3Output = new S3Output()
{
BucketName = bucketName,
AccessKey = accessKey,
SecretKey = secretKey
};
return _bitmovinApi.Encoding.Outputs.S3.CreateAsync(s3Output);
}
/// <summary>
/// Creates an Encoding object. This is the base object to configure your encoding.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodings
/// </summary>
/// <param name="name">This is the name of the encoding</param>
/// <param name="description">This is the description of the encoding</param>
private Task<Models.Encoding> CreateEncoding(string name, string description)
{
var encoding = new Models.Encoding()
{
Name = name,
Description = description
};
return _bitmovinApi.Encoding.Encodings.CreateAsync(encoding);
}
/// <summary>
/// Creates a stream which binds an input file to a codec configuration.
/// The stream is used for muxings later on.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsStreamsByEncodingId
/// </summary>
/// <param name="encoding">The encoding to add the stream onto</param>
/// <param name="input">The input that should be used</param>
/// <param name="inputPath">The path to the input file</param>
/// <param name="configuration">The codec configuration to be applied to the stream</param>
private Task<Stream> CreateStream(Models.Encoding encoding, InputStream inputStream, CodecConfiguration configuration)
{
var streamInput = new StreamInput()
{
InputStreamId = inputStream.Id,
};
var stream = new Stream()
{
InputStreams = new List<StreamInput>() {streamInput},
CodecConfigId = configuration.Id,
Mode = StreamMode.STANDARD
};
return _bitmovinApi.Encoding.Encodings.Streams.CreateAsync(encoding.Id, stream);
}
/// <summary>
/// Creates an IngestInputStream and adds it to an encoding
/// The IngestInputStream is used to define where a file to read a stream from is located. <para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsInputStreamsIngestByEncodingId
/// </summary>
/// <param name="encoding">The encoding to add the stream onto</param>
/// <param name="input">The input that should be used</param>
/// <param name="inputPath">The path to the input file</param>
private Task<IngestInputStream> CreateIngestInputStream(Models.Encoding encoding, Input input, string inputPath)
{
var ingestInputStream = new IngestInputStream()
{
InputId = input.Id,
InputPath = inputPath,
SelectionMode = StreamSelectionMode.AUTO
};
return _bitmovinApi.Encoding.Encodings.InputStreams.Ingest.CreateAsync(encoding.Id, ingestInputStream);
}
/// <summary>
/// Creates a configuration for the AAC audio codec to be applied to audio streams.<para />
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/configurations#/Encoding/PostEncodingConfigurationsAudioAac
/// </summary>
private Task<AacAudioConfiguration> CreateAacAudioConfiguration()
{
var config = new AacAudioConfiguration()
{
Name = "AAC 128 kbit/s",
Bitrate = 128_000L
};
return _bitmovinApi.Encoding.Configurations.Audio.Aac.CreateAsync(config);
}
/// <summary>
/// Creates a MP4 muxing.
///
/// API endpoint:
/// https://bitmovin.com/docs/encoding/api-reference/sections/encodings#/Encoding/PostEncodingEncodingsMuxingsMp4ByEncodingId
/// </summary>
/// <param name="encoding">The encoding to add the MP4 muxing to</param>
/// <param name="output">The output that should be used for the muxing to write the segments to</param>
/// <param name="outputPath">The output path where the fragments will be written to</param>
/// <param name="stream">A list of streams to be added to the muxing</param>
/// <param name="fileName"> The name of the file that will be written to the output
private Task<Mp4Muxing> CreateMp4Muxing(Models.Encoding encoding, Output output, string outputPath,
List<Stream> streams, String filename)
{
var muxingStreams = new List<MuxingStream>();
foreach(Stream stream in streams)
{
var muxingSteam = new MuxingStream()
{
StreamId = stream.Id,
};
muxingStreams.Add(muxingSteam);
}
var muxing = new Mp4Muxing()
{
Filename = filename,
Outputs = new List<EncodingOutput>() {BuildEncodingOutput(output, outputPath)},
Streams = muxingStreams,
};
return _bitmovinApi.Encoding.Encodings.Muxings.Mp4.CreateAsync(encoding.Id, muxing);
}
/// <summary>
/// Builds an EncodingOutput object which defines where the output content (e.g. of a muxing) will
/// be written to. Public read permissions will be set for the files written, so they can be
/// accessed easily via HTTP.
/// </summary>
/// <param name="output">The output resource to be used by the EncodingOutput</param>
/// <param name="outputPath">The path where the content will be written to</param>
private EncodingOutput BuildEncodingOutput(Output output, string outputPath)
{
var aclEntry = new AclEntry()
{
Permission = AclPermission.PUBLIC_READ
};
var encodingOutput = new EncodingOutput()
{
OutputPath = BuildAbsolutePath(outputPath),
OutputId = output.Id,
Acl = new List<AclEntry>() {aclEntry}
};
return encodingOutput;
}
/// <summary>
/// Builds an absolute path by concatenating the S3_OUTPUT_BASE_PATH configuration parameter, the
/// name of this example class and the given relative path<para />
///
/// e.g.: /s3/base/path/ClassName/relative/path
/// </summary>
/// <param name="relativePath">The relative path that is concatenated</param>
private string BuildAbsolutePath(string relativePath)
{
return Path.Join(_configProvider.GetS3OutputBasePath(), $"{ClassName}-{DATE_STRING}", relativePath);
}
/// <summary>
/// Print all task errors
/// </summary>
/// <param name="task">Task with the errors</param>
private void LogTaskErrors(ServiceTaskStatus task)
{
foreach (var message in task.Messages.Where(message => message.Type == MessageType.ERROR))
{
Console.WriteLine(message.Text);
}
}
}
}