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liveStreamRecovery.js
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liveStreamRecovery.js
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/****************************************************************************
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* For more information, please refer to <http://unlicense.org>
*
****************************************************************************/
const bitmovin = window.bitmovin;
var LiveStreamRecovery = function (player, source, maxErrorCount) {
var consecutiveErrors = 0;
var restarted = false;
player.on(bitmovin.player.PlayerEvent.Error, function () {
// consecutiveErrors++;
if (consecutiveErrors < maxErrorCount) {
console.log('restarting stream');
player.load(source);
restarted = true;
}
});
player.on('downloadfinished', function (data) {
if (data.success === false) {
consecutiveErrors++;
} else {
consecutiveErrors = 0;
}
});
player.on('ready', function () {
if (restarted === true) {
player.play();
restarted = false;
}
});
};