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JumpNRun

This project is a basic JumpNRun game with a level editor programmed for the lecture Software Engineering at the University of Applied Science Konstanz, Germany.

It implements the following programming methods:

  • test driven development with JUnit
  • layered architecture (view, controller, model)
  • software design patterns
  • components and interfaces
  • google guice
  • logging with Log4J

The first user interface is a TUI, which can also be used parallel to the GUI. The TUI was used to test the collision methods in an early stage.

42!