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changelog.txt
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changelog.txt
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v050:
Update presets to account for new sniffamizer introduced in v048
Always apply alchemizer fixes/flags for auto-tracking and better UX
v049:
Mark hidden arena holding gourds as hidden
Mark the 4th chest in Ivor South as hidden as well
Fix potentially breaking balanced when placing locked items
Boss rush music for short boss rush
Skip Tinker outdoor WW cutscene and cut rocket cutscene
Cut rocket landing cutscene
Cut first half of prof cutscene
Write settings for auto-tracker
v048:
Implement Sniffamizer = Pool option
Fix sometimes getting stuck when looting sniff spot #387 in horace camp
v047:
Invert description of Fix Atlas, Wings, ...
Fix typos in descriptions
Cut Queen Cutscene in Ebon Keep
Fix some sniff spots
Rename Atlas Amulet to Atlas Medallion
v046:
Fix some typos, rework some texts
Pyramid and Vanilla Gauge in logic with OoB (no Revealer, no Levitate required)
Pyramid in logic with Sequence Breaks (no Revealer required)
Fix Turd Ball texts
Better textbox handling for Energy Core Fragments when receiving the Energy Core
v045:
Fix energy core fragments not existing if gourdomizer is off
Fix not being able to turn in fragmens if alchemizer is off
Fix logic for rock skip
Keep dog update: when out of bounds is not fixed, restore players when leaving pyramid area
Out of bounds setting: Fix, allow, or put the glitch "in logic" (possibly requiring it)
Change glitches+glitchless into single setting
v044:
Fix energy core despawning when looting failed
Fix fish guy dialog when cure was already obtained
v043:
Fix not all key items being on bosses with mixed pool strategy = Bosses
v042:
Optionally convert Energy Core location to a gourd and shuffle Core
Optionally add Energy Core Fragments
Include Footknight in boss drops
Rename some items
Mark Storage room chest #284 as far
Features for multiworld: traps, deathlink, support for "useful" flag
v041:
Better UI and presets for WebUI by cyb3r
Make sons of sth. unmissable
Fix a potential pyramid softlock (free dog before breaking a wall)
v040:
Add support for multiworld. See archipelago.gg
Add options to mix item pools
Rename 'Chaos' to 'Full'
v039:
Mark hidden gourds/chests in Tiny's hideout and Outside Ivor as hidden
Rename Pyramid basement to Tiny's hideout in spoiler
v038:
Really remove unreachable pipe maze gourd from gourdomizer - numbering changed
Fix additional "alchemy missable" checks
Mark Pyramid as accessible if Aegis is defeated
Change final goal for logic from energy core to boss rush to include Energize
Fix Volcano Viper requirements for Rock Skip
Allow input and show exp% and money% in DOS UI
Add option to fix wings glitch
Optionally shorten Horace Camp dialogs
v037:
Added Turdo Mode
Option for short boss rush
Change normal difficulty to a tighter window
Add Random difficulty
Change chaos from global to per-setting
Add options for custom money% and custom exp%
Add callbeadamizer
Add option to shorten/cut dialogs/cutscenes
Optionally remove first tinker cutscene
v036:
Correct logic tree for top-of-volcano gourds
Correct logic tree for walls in tiny's lair
Fix logic tree for Tiny (could generate unbeatable seeds)
Fix Tinker breaking other fire pits (when leaving though the well)
Add descriptions to options
Accept 2P patched input file
v035:
New icon
v034:
Remove unreachable pipe maze gourd from gourdomizer - numbering changed
Fix softlock when saving and loading at banquet after clearing prison
v033:
Changed Atlas Medallion shop to sell you up to 99
Include assassin17's leveling fix
Include assassin17's infinite bazooka ammo fix
Option for double money
Option for double exp (enemy, weapon and alchemy)
Include assassin17's stat save fix
Option to disable atlas glitch (assassin17's stat die fix)
v032:
Complete east prison softlock fix
Fix potential doggomizer softlock in palace grounds
Include assassin17's bazooka stats and charge fix
v031:
Re-enable dog after market message if Keep Dog is enabled
Make Lance and Stop unmissable
Fix One Up dialog
v030:
Fix requirements for one gourd in Halls NW
Fix logic tree for mungola
Add logic and gameplay difficulty
Add accessibility flag (for full black out bingo)
Change armor drops to be progressive
v029:
Remove unreachable act3 chests from gourdomizer - gourd numbering changed
Make chests 224 and 230 in Ebon Keep houses unmissable with gourdomizer
Added new dog change spots to doggomizer
Allow Pupdunk mode with doggomizer turned off
Fix softlock when leaving Tiny's lair after opening the gate
Fix musicmizer hardlock when shopping right after crush dialog
v028:
Removed palace from musicmizer to avoid hard lock
v027:
Include dark forest and remove duplicates in sniffamizer
Detect and reject zipped files
Added first version of doggomizer (Act1-3 only because of sound issues)
Added Pupdunk mode to have act0 dog everywhere
v026:
Mark chests locked behind queen's key as non-missable
Change Doors locked with Queen's Key to only open with Boy
Swap Halls SW Wings with Halls NE Wax if required to avoid softlock
Add trigger to re-enter colosseum once vigor is dead if gourdomizer is on
Fix oddities at colosseum entrance with two characters
Mark chests in colosseum holding room as non-missable
Move Oglin Cave changes to patches/, allow to re-enter Oglin Cave
Mark Oglin Cave gourd as non-missable
Allow traveling back from Act3 to Act2 via Well Guy
Fix potential softlock using rock skip with Magmar already defeated
v025:
Fixed Call Bead gourd in FE's hut
Fixed unframed texts disappearing in Halls NW
Change Levitate and Revealer ingredients to not spoil player
Mark Fire Power, Revealer and Escape as non-missable
Clean-up and other code improvements
v024:
Fixed logic tree
v023:
Added gourdomizer
Various small fixes (see git commit messages)
v022:
Added option to keep the dog (after blimp trench/palace cutscene)
Remove door sound when going from Nobilia Square to Shop/Atlas and back for now
(Permanent solution will have to fix gathering in square)
Added lots of stuff to support in-browser version + code clean-up
v021:
Removed 1-piece-limit for Mud Pepper pick-up for OW and Sniffamizer
v020:
Fixed one sniffing spot loot flag
Added sniffamizer
v019:
Fixed stuck-in-door softlock when getting thrown into already cleared prison
Fixed hard lock when selecting spells at Madronius after Horace is gone
Include check for Madronius talking about his brother in alchemizer
Include one missed use of Hard Ball in alchemizer, only eye candy though
Include missed uses of Cure and Miracle Cure in FE Village texts
Moved Strong Heart giving you Spot's Collar behind Magmar
Directly reward Queen's Key to player's inventory
Changed lots of FE Village texts to check for Magmar instead of Wind Walker
v018:
Fixed FE village alchemist not selling you ingredients after talking to FE
Fixed FE village raptor kill rewards and honey
Fixed Escape drop being missable
Fixed Barrier drop being missable (makes text awkward though)
Clear out market for Aegis based on DEs, not Pyramid+Halls, still not perfect
Change Regrowth Lady's text+shop when castle crumbles instead of WW unlocked
Added musicmizer for a few rooms where it should be safe
Added command line argument -d to specify destination directory
Added version, settings and seednumber to SPOILER.log
Moved manually written patch definition to patches.h
Generating new patches from documentation, translated to gen.h
Added a proper Makefile
v017:
Vigor fight won't start if you did not jump down the cliff at blimp
Don't despawn North Market rock when Aegis is dead
Fix softlock when you have more than 3 rocket parts
Fix softlock when opening mosquito cell last (exit will be bottom left cell)
Source code in a separate archive to make the ZIP less confusing
src/icon.png has better compression
Slightly better overall compression
v016 and before:
see README.txt