-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Not compatible with latest version #6
Comments
Pack format was updated it seems. Theres an extra header at start for some of the .pack file now and might have other internal structural changes, I haven't looked further. The tool will need an update. |
Game version 41.66 introduced a new version of the texture pack file. The latest version has different behavior for serializing png files. I wrote a tool in python to convert map data into Deep zoom that can correctly parse it. Here is the part related to texture version parsing: https://github.com/cff29546/pzmap2dzi/blob/main/pzmap2dzi/texture.py#L47 |
@cff29546 Hey, that looks pretty cool! Mind if I take a poke at it? |
@blind-coder No problem, serve yourself. |
@cff29546 I think with a bit of work I could use that to generate the official map instead. Needs some documentation, and a tiny change to make layer 0 jpg instead of png. I'll look into it. |
@blind-coder I think I can add a config to set the image file extension. |
@blind-coder just added an option to use jpg for layer0, cff29546/pzmap2dzi@4b58a09 |
I'm running with mono, this command used to work with game version 41.65
but when updated
E:\MapMap\TexturePacks\
andE:\MapMap\Mapname_lotpack
with files from 41.66, program ended with Unhandled ExceptionThe text was updated successfully, but these errors were encountered: