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This works fine and produces fine .ogg's indeed, but…
It made me observe that when planetblupi --restore-midi (or when only MIDI files are available), fluidsynth / SDL_mixer rely on the default SF3 soundfont as provided by the system (which makes sense!).
It looks like Mix_SetSoundFonts() could be used to set the program's preferences, with something like
OK, the doc on SDL2_mixer is a bit incomplete. I must check what happens when all paths are not returning something existing, if in this case it fallbacks on the default system soundfont.
Following your suggestion in blupi-games/blupimania#10 (comment), I've tried generating the ogg files for planetblupi with the following line:
This works fine and produces fine .ogg's indeed, but…
It made me observe that when
planetblupi --restore-midi
(or when only MIDI files are available), fluidsynth / SDL_mixer rely on the default SF3 soundfont as provided by the system (which makes sense!).It looks like
Mix_SetSoundFonts()
could be used to set the program's preferences, with something likeThe text was updated successfully, but these errors were encountered: