Blockly is a web-based, graphical programming editor. Users can drag blocks together to build an application. No typing required. Credit goes to these awesome developers and a small army of translators.
This repository contains the source code for the apps Blockly based 20 hour curriculum and Hour of Code. Information about Blockly can be found in the wiki.
cd apps
# Machine setup (OSX with Homebrew)
brew install node
npm install -g grunt-cli
# Perform first full build
npm install
MOOC_DEV=1 grunt build
- To make your changes show up in dashboard, run the following after the first time you build blockly: [has this been replaced with locals.yml?]
cd ../dashboard
bundle exec rake 'blockly:dev[../apps]'
cd ../apps
- If you find your changes are not showing up within dashboard, you may have accidentally reverted your symlink to point to the pre-built version of blockly (e.g. when switching branches or stashing changes). To check your symlink, run:
> ls -l dashboard/public/blockly
and look for something like:
lrwxr-xr-x 1 laurel 501 12 Apr 27 13:00 dashboard/public/blockly -> apps/build/package
If the symlink is in place, then when you run later builds of blockly, your results should show up in Dashboard.
To run a full build (minus localization):
MOOC_DEV=1 grunt build
MOOC_DEV=1
builds a 'debug' version with more readable javascriptgrunt rebuild
does aclean
before abuild
See also: Full build with blockly-core
grunt dev
open http://localhost:8000
This will serve a few sample blockly apps at http://localhost:8000 and live-reload changes to blockly. Caveats:
- This does not update asset files. For that, use a full
grunt build
. - The live-reload server does not pick up changes to blockly-core. For that, see Full build with blockly-core.
- If you get
Error: EMFILE, too many open files
while running the live-reload server (common on OSX) try increasing the OS open file limit by runningulimit -n 1024
(and adding it to your.bashrc
).
To have grunt rebuild only a single app, use the MOOC_APP parameter:
MOOC_APP=studio grunt dev
To have grunt build a single foreign language, use the MOOC_LOCALE parameter. This will build en_us, en_loc, and the specified locale
MOOC_LOCALE=ar_sa grunt build
grunt build # run a non-debug build before testing
grunt test
- If you see an error like
ReferenceError: Blockly is not defined
or notes about missing npm packages, double check that you've rungrunt build
beforegrunt test
- Right now, the tests require a full/production build to pass. Failures like
Cannot set property 'imageDimensions_' of undefined
in setup steps may indicate that you are testing against a debug build. grunt test
will also be run via Travis CI when you create a pull request
To run an individual test, use the --grep
option to target a file or Mocha describe
identifier:
grunt mochaTest --grep myTestName # e.g., 2_11, or requiredBlockUtils
To debug tests using the webkit inspector, just add a --debug
flag. This will launch a new browser window with a debugger attached.
Unfortunately, this is also before bundle.js has been loaded, making it difficult to set breakpoints. The best solutions I've found
thus far are to add debugger; statements in your code, or to have your debugger break on caught exceptions, which will generally result
it breaking in some jquery code before running tests (at which point you can go set your breakpoints).
grunt mochaTest --grep='testname' --debug
We also have the ability to run a faster subset of tests without using grep. In particular, this will run without maze and turtle level tests.
grunt mochaTest --fast
- You can add new test files as /test/*Tests.js, see
/test/feedbackTests.js
as an example of adding a mock Blockly instance
- Check out blockly-core as a sibling directory to blockly.
./build_with_core.sh debug
- The
debug
flag builds debug versions of both blockly-core and blockly, suitable for debugging
grunt dev
It's especially important to test your changes with localization when modifying layouts. We support right-to-left languages and have some special layout tweaks embedded in the CSS to support that.
Running a full localization build can take several minutes. Since localization re-builds javascript files for many languages, the default build target locales are en_us
and en_ploc
(pseudolocalized). To build
all available locales, specify MOOC_LOCALIZE=1
in your environment when running a task:
MOOC_LOCALIZE=1 grunt rebuild
Note: Using the live-reload server with localization builds is prone to the Error: EMFILE, too many open files
problem. See the ulimit
fix under the live-reload server heading.
To get new strings localized using CrowdIn, we currently run a script in a private repository. Contact a code.org engineer to trigger an update.
To add a new package using npm, e.g., lodash
, run: npm i --save-dev lodash
--save-dev
adds the dependency to node's package.json, freezing the current version- Because the build process is done in dev mode, include dependencies as devDependencies rather than production dependencies
We'd love to have you join our group of contributors!
For notes on our pull process, where to find tasks to work on, etc.—see the Dashboard contribution guide.
- In general follow Google's javascript style guide.
- 80 character line length.
- 2 space indent.
- 4 space indent on long line breaks.
grunt jshint
should report 0 warnings or errors.