-
Notifications
You must be signed in to change notification settings - Fork 0
/
alien_invasion.py
55 lines (46 loc) · 1.74 KB
/
alien_invasion.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
#!/usr/bin/env python
# -*- coding:utf-8 -*-
from settings import Settings
from game_stats import GameStats
from ship import Ship
from alien import Alien
import game_functions as gf
from button import Button
from scoreboard import Scoreboard
import pygame
from pygame.sprite import Group
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建Play按钮
play_button = Button(ai_settings, screen, "Play")
# 创建一艘飞船
ship = Ship(ai_settings,screen)
# 创建一个用于存储子弹的编组
bullets = Group()
# 创建一个外星人
#alien = Alien(ai_settings, screen) # test
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
#开始游戏的主循环
while True:
#监视键盘和鼠标事件
gf.check_events(ai_settings, screen, stats, sb, play_button,
ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb,
ship, aliens, bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
# 每次循环时都重绘屏幕
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
bullets, play_button)
run_game()