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go.py
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go.py
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'''
A board is a NxN numpy array.
A Coordinate is a tuple index into the board.
A Move is a (Coordinate c | None).
A PlayerMove is a (Color, Move) tuple
(0, 0) is considered to be the upper left corner of the board, and (18, 0) is the lower left.
'''
from collections import namedtuple
import copy
import itertools
import numpy as np
# Represent a board as a numpy array, with 0 empty, 1 is black, -1 is white.
# This means that swapping colors is as simple as multiplying array by -1.
WHITE, EMPTY, BLACK, FILL, KO, UNKNOWN = range(-1, 5)
class PlayerMove(namedtuple('PlayerMove', ['color', 'move'])): pass
# Represents "group not found" in the LibertyTracker object
MISSING_GROUP_ID = -1
class IllegalMove(Exception): pass
# these are initialized by set_board_size
N = None
ALL_COORDS = []
EMPTY_BOARD = None
NEIGHBORS = {}
DIAGONALS = {}
def set_board_size(n):
'''
Hopefully nobody tries to run both 9x9 and 19x19 game instances at once.
Also, never do "from go import N, W, ALL_COORDS, EMPTY_BOARD".
'''
global N, ALL_COORDS, EMPTY_BOARD, NEIGHBORS, DIAGONALS
if N == n: return
N = n
ALL_COORDS = [(i, j) for i in range(n) for j in range(n)]
EMPTY_BOARD = np.zeros([n, n], dtype=np.int8)
def check_bounds(c):
return c[0] % n == c[0] and c[1] % n == c[1]
NEIGHBORS = {(x, y): list(filter(check_bounds, [(x+1, y), (x-1, y), (x, y+1), (x, y-1)])) for x, y in ALL_COORDS}
DIAGONALS = {(x, y): list(filter(check_bounds, [(x+1, y+1), (x+1, y-1), (x-1, y+1), (x-1, y-1)])) for x, y in ALL_COORDS}
def place_stones(board, color, stones):
for s in stones:
board[s] = color
def find_reached(board, c):
color = board[c]
chain = set([c])
reached = set()
frontier = [c]
while frontier:
current = frontier.pop()
chain.add(current)
for n in NEIGHBORS[current]:
if board[n] == color and not n in chain:
frontier.append(n)
elif board[n] != color:
reached.add(n)
return chain, reached
def is_koish(board, c):
'Check if c is surrounded on all sides by 1 color, and return that color'
if board[c] != EMPTY: return None
neighbors = {board[n] for n in NEIGHBORS[c]}
if len(neighbors) == 1 and not EMPTY in neighbors:
return list(neighbors)[0]
else:
return None
def is_eyeish(board, c):
'Check if c is an eye, for the purpose of restricting MC rollouts.'
color = is_koish(board, c)
if color is None:
return None
diagonal_faults = 0
diagonals = DIAGONALS[c]
if len(diagonals) < 4:
diagonal_faults += 1
for d in diagonals:
if not board[d] in (color, EMPTY):
diagonal_faults += 1
if diagonal_faults > 1:
return None
else:
return color
class Group(namedtuple('Group', ['id', 'stones', 'liberties', 'color'])):
'''
stones: a set of Coordinates belonging to this group
liberties: a set of Coordinates that are empty and adjacent to this group.
color: color of this group
'''
def __eq__(self, other):
return self.stones == other.stones and self.liberties == other.liberties and self.color == other.color
class LibertyTracker():
@staticmethod
def from_board(board):
board = np.copy(board)
curr_group_id = 0
lib_tracker = LibertyTracker()
for color in (WHITE, BLACK):
while color in board:
curr_group_id += 1
found_color = np.where(board == color)
coord = found_color[0][0], found_color[1][0]
chain, reached = find_reached(board, coord)
liberties = set(r for r in reached if board[r] == EMPTY)
new_group = Group(curr_group_id, chain, liberties, color)
lib_tracker.groups[curr_group_id] = new_group
for s in chain:
lib_tracker.group_index[s] = curr_group_id
place_stones(board, FILL, chain)
lib_tracker.max_group_id = curr_group_id
liberty_counts = np.zeros([N, N], dtype=np.uint8)
for group in lib_tracker.groups.values():
num_libs = len(group.liberties)
for s in group.stones:
liberty_counts[s] = num_libs
lib_tracker.liberty_cache = liberty_counts
return lib_tracker
def __init__(self, group_index=None, groups=None, liberty_cache=None, max_group_id=1):
# group_index: a NxN numpy array of group_ids. -1 means no group
# groups: a dict of group_id to groups
# liberty_cache: a NxN numpy array of liberty counts
self.group_index = group_index if group_index is not None else -np.ones([N, N], dtype=np.int16)
self.groups = groups or {}
self.liberty_cache = liberty_cache if liberty_cache is not None else np.zeros([N, N], dtype=np.uint8)
self.max_group_id = max_group_id
def __deepcopy__(self, memodict={}):
new_group_index = np.copy(self.group_index)
new_lib_cache = np.copy(self.liberty_cache)
new_groups = {
group.id: Group(group.id, set(group.stones), set(group.liberties), group.color)
for group in self.groups.values()
}
return LibertyTracker(new_group_index, new_groups, liberty_cache=new_lib_cache, max_group_id=self.max_group_id)
def add_stone(self, color, c):
assert self.group_index[c] == MISSING_GROUP_ID
captured_stones = set()
opponent_neighboring_group_ids = set()
friendly_neighboring_group_ids = set()
empty_neighbors = set()
for n in NEIGHBORS[c]:
neighbor_group_id = self.group_index[n]
if neighbor_group_id != MISSING_GROUP_ID:
neighbor_group = self.groups[neighbor_group_id]
if neighbor_group.color == color:
friendly_neighboring_group_ids.add(neighbor_group_id)
else:
opponent_neighboring_group_ids.add(neighbor_group_id)
else:
empty_neighbors.add(n)
new_group = self._create_group(color, c, empty_neighbors)
for group_id in friendly_neighboring_group_ids:
new_group = self._merge_groups(group_id, new_group.id)
for group_id in opponent_neighboring_group_ids:
neighbor_group = self.groups[group_id]
if len(neighbor_group.liberties) == 1:
captured = self._capture_group(group_id)
captured_stones.update(captured)
else:
self._update_liberties(group_id, remove={c})
self._handle_captures(captured_stones)
# suicide is illegal
if len(new_group.liberties) == 0:
raise IllegalMove
return captured_stones
def _create_group(self, color, c, liberties):
self.max_group_id += 1
new_group = Group(self.max_group_id, set([c]), liberties, color)
self.groups[new_group.id] = new_group
self.group_index[c] = new_group.id
self.liberty_cache[c] = len(liberties)
return new_group
def _merge_groups(self, group1_id, group2_id):
group1 = self.groups[group1_id]
group2 = self.groups[group2_id]
group1.stones.update(group2.stones)
del self.groups[group2_id]
for s in group2.stones:
self.group_index[s] = group1_id
self._update_liberties(group1_id, add=group2.liberties, remove=(group2.stones | group1.stones))
return group1
def _capture_group(self, group_id):
dead_group = self.groups[group_id]
del self.groups[group_id]
for s in dead_group.stones:
self.group_index[s] = MISSING_GROUP_ID
self.liberty_cache[s] = 0
return dead_group.stones
def _update_liberties(self, group_id, add=None, remove=None):
group = self.groups[group_id]
if add:
group.liberties.update(add)
if remove:
group.liberties.difference_update(remove)
new_lib_count = len(group.liberties)
for s in group.stones:
self.liberty_cache[s] = new_lib_count
def _handle_captures(self, captured_stones):
for s in captured_stones:
for n in NEIGHBORS[s]:
group_id = self.group_index[n]
if group_id != MISSING_GROUP_ID:
self._update_liberties(group_id, add={s})
class Position():
def __init__(self, board=None, n=0, komi=7.5, caps=(0, 0), lib_tracker=None, ko=None, recent=tuple(), to_play=BLACK):
'''
board: a numpy array
n: an int representing moves played so far
komi: a float, representing points given to the second player.
caps: a (int, int) tuple of captures for B, W.
lib_tracker: a LibertyTracker object
ko: a Move
recent: a tuple of PlayerMoves, such that recent[-1] is the last move.
to_play: BLACK or WHITE
'''
self.board = board if board is not None else np.copy(EMPTY_BOARD)
self.n = n
self.komi = komi
self.caps = caps
self.lib_tracker = lib_tracker or LibertyTracker.from_board(self.board)
self.ko = ko
self.recent = recent
self.to_play = to_play
def __deepcopy__(self, memodict={}):
new_board = np.copy(self.board)
new_lib_tracker = copy.deepcopy(self.lib_tracker)
return Position(new_board, self.n, self.komi, self.caps, new_lib_tracker, self.ko, self.recent, self.to_play)
def __str__(self):
pretty_print_map = {
WHITE: 'O',
EMPTY: '.',
BLACK: 'X',
FILL: '#',
KO: '*',
}
board = np.copy(self.board)
captures = self.caps
if self.ko is not None:
place_stones(board, KO, [self.ko])
raw_board_contents = []
for i in range(N):
row = []
for j in range(N):
appended = '<' if (self.recent and (i, j) == self.recent[-1].move) else ' '
row.append(pretty_print_map[board[i,j]] + appended)
raw_board_contents.append(''.join(row))
row_labels = ['%2d ' % i for i in range(N, 0, -1)]
annotated_board_contents = [''.join(r) for r in zip(row_labels, raw_board_contents, row_labels)]
header_footer_rows = [' ' + ' '.join('ABCDEFGHJKLMNOPQRST'[:N]) + ' ']
annotated_board = '\n'.join(itertools.chain(header_footer_rows, annotated_board_contents, header_footer_rows))
details = "\nMove: {}. Captures X: {} O: {}\n".format(self.n, *captures)
return annotated_board + details
def is_move_suicidal(self, move):
potential_libs = set()
for n in NEIGHBORS[move]:
neighbor_group_id = self.lib_tracker.group_index[n]
if neighbor_group_id == MISSING_GROUP_ID:
# at least one liberty after playing here, so not a suicide
return False
neighbor_group = self.lib_tracker.groups[neighbor_group_id]
if neighbor_group.color == self.to_play:
potential_libs |= neighbor_group.liberties
elif len(neighbor_group.liberties) == 1:
# would capture an opponent group if they only had one lib.
return False
# it's possible to suicide by connecting several friendly groups
# each of which had one liberty.
potential_libs -= set([move])
return not potential_libs
def is_move_legal(self, move):
'Checks that a move is on an empty space, not on ko, and not suicide'
if move is None:
return True
if self.board[move] != EMPTY:
return False
if move == self.ko:
return False
if self.is_move_suicidal(move):
return False
return True
def pass_move(self, mutate=False):
pos = self if mutate else copy.deepcopy(self)
pos.n += 1
pos.recent += (PlayerMove(pos.to_play, None),)
pos.to_play *= -1
pos.ko = None
return pos
def flip_playerturn(self, mutate=False):
pos = self if mutate else copy.deepcopy(self)
pos.ko = None
pos.to_play *= -1
return pos
def get_liberties(self):
return self.lib_tracker.liberty_cache
def play_move(self, c, color=None, mutate=False):
# Obeys CGOS Rules of Play. In short:
# No suicides
# Chinese/area scoring
# Positional superko (this is very crudely approximate at the moment.)
if color is None:
color = self.to_play
pos = self if mutate else copy.deepcopy(self)
if c is None:
pos = pos.pass_move(mutate=mutate)
return pos
if not self.is_move_legal(c):
raise IllegalMove()
place_stones(pos.board, color, [c])
captured_stones = pos.lib_tracker.add_stone(color, c)
place_stones(pos.board, EMPTY, captured_stones)
opp_color = color * -1
if len(captured_stones) == 1 and is_koish(self.board, c) == opp_color:
new_ko = list(captured_stones)[0]
else:
new_ko = None
if pos.to_play == BLACK:
new_caps = (pos.caps[0] + len(captured_stones), pos.caps[1])
else:
new_caps = (pos.caps[0], pos.caps[1] + len(captured_stones))
pos.n += 1
pos.caps = new_caps
pos.ko = new_ko
pos.recent += (PlayerMove(color, c),)
pos.to_play *= -1
return pos
def score(self):
working_board = np.copy(self.board)
while EMPTY in working_board:
unassigned_spaces = np.where(working_board == EMPTY)
c = unassigned_spaces[0][0], unassigned_spaces[1][0]
territory, borders = find_reached(working_board, c)
border_colors = set(working_board[b] for b in borders)
X_border = BLACK in border_colors
O_border = WHITE in border_colors
if X_border and not O_border:
territory_color = BLACK
elif O_border and not X_border:
territory_color = WHITE
else:
territory_color = UNKNOWN # dame, or seki
place_stones(working_board, territory_color, territory)
return np.count_nonzero(working_board == BLACK) - np.count_nonzero(working_board == WHITE) - self.komi
def result(self):
score = self.score()
if score > 0:
return 'B+' + '%.1f' % score
elif score < 0:
return 'W+' + '%.1f' % abs(score)
else:
return 'DRAW'
set_board_size(19)