This is a list of ideas. These are mostly features that could be added to SuperTux at some point in the future. These will certainly need more discussion in the future.
- Different players? (very low priority)
- Forest
- Tile variance
- Snowy Forest (needs discussion)
- Tile variance
- Wasteland
- Tiles and Background as pictured in the upper left-hand corner of http://supertux.lethargik.org/wiki/images/9/97/Forestworldoverview.jpg
- Worldmap tileset
- Improve stone graphics of Tux
- Portable objects (needs discussion)
- Grabbing
- Tux running while holding portable objects
- Wallstone tileset and backgrounds
- Tileset variance: Snowy Forest (needs discussion, needs graphics if we decide to add)
- Ice crusher sound should be deeper / lighter depending on size of icecrusher sprite.
- Ice floe as a game object (might also depend on fluid simulation as game object)
- Mega Tux power up (suggested in issue #582)
- Arrow key navigation for text fields.
- Squirrel code completion for MN_SCRIPT items. This is a huge undertaking, but easier for people who want to get into scripting.
- Exporting created levelsets / worldmaps as ZIP files
- Upon dropping a layer / badguy onto the sector, open its properties (configurable in Options).