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Directory.Build.props
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Directory.Build.props
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<Project>
<!-- Set default properties for all projects (can be overridden per project) -->
<PropertyGroup>
<LangVersion>11</LangVersion>
<Version>1.8.0.0</Version>
<NitroxProject>false</NitroxProject>
<TestLibrary>false</TestLibrary>
<NitroxLibrary>false</NitroxLibrary>
<UnityModLibrary>false</UnityModLibrary>
<BuildToolDir>$(SolutionDir)Nitrox.BuildTool\bin\</BuildToolDir>
<BuildGenDir>$(BuildToolDir)generated_files\</BuildGenDir>
<BuildGenDllDir>$(BuildGenDir)publicized_assemblies\</BuildGenDllDir>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<ImplicitUsings>disable</ImplicitUsings>
<PathMap>$(MSBuildProjectDirectory)=$(MSBuildProjectName)</PathMap>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
</PropertyGroup>
<PropertyGroup Condition="$([System.Text.RegularExpressions.Regex]::IsMatch($(MSBuildProjectName), '^Nitrox.*$'))">
<NitroxProject>true</NitroxProject>
</PropertyGroup>
<PropertyGroup Condition="'$(NitroxProject)' == 'true' and '$(MSBuildProjectName)' != 'Nitrox.Analyzers'">
<NitroxLibrary>true</NitroxLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(NitroxLibrary)' == 'true' and '$(MSBuildProjectName)' != 'NitroxModel' and '$(MSBuildProjectName)' != 'NitroxServer' and '$(MSBuildProjectName)' != 'Nitrox.BuildTool'">
<UnityModLibrary>true</UnityModLibrary>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildProjectName)' == 'Nitrox.Test'">
<TestLibrary>true</TestLibrary>
</PropertyGroup>
<!-- Shared dependencies for all Nitrox.* projects -->
<Choose>
<When Condition="'$(NitroxProject)' == 'true'">
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2022.3.1">
<Aliases>JB</Aliases>
</PackageReference>
<PackageReference Include="IsExternalInit" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</When>
</Choose>
<!-- Include our analyzer and code gen library to all Nitrox projects -->
<Choose>
<When Condition="'$(NitroxLibrary)' == 'true'">
<ItemGroup>
<ProjectReference Include="..\Nitrox.Analyzers\Nitrox.Analyzers.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
</When>
</Choose>
<!-- Include default project references to all other "Nitrox*" projects -->
<Choose>
<When Condition="'$(UnityModLibrary)' == 'true'">
<ItemGroup>
<!-- Require other Nitrox projects (that need game DLLs) to wait on BuildTool. -->
<ProjectReference Include="$(SolutionDir)Nitrox.BuildTool\Nitrox.BuildTool.csproj">
<Name>Nitrox.BuildTool</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)NitroxModel\NitroxModel.csproj">
<Name>NitroxModel</Name>
</ProjectReference>
</ItemGroup>
</When>
</Choose>
<!-- Tell developer that it needs to build the Nitrox.BuildTool to fetch the game assemblies.
"dotnet restore" should still be allowed to run to fetch NuGet packages -->
<Target Name="PrepareForModding" AfterTargets="Restore;BeforeResolveReferences" Condition="'$(UnityModLibrary)' == 'true' and !Exists('$(BuildGenDir)publicized_assemblies')">
<Error Text="Run the Nitrox.BuildTool project to fetch the assemblies, before building other Nitrox projects." />
</Target>
<!-- Include generated build properties. -->
<Import Project="$(BuildGenDir)game.props" Condition="Exists('$(BuildGenDir)game.props')"/>
</Project>