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67-mayin-tarlasi-mekanikleri.htm
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67-mayin-tarlasi-mekanikleri.htm
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<!DOCTYPE html>
<html>
<head>
<title>Mayın Tarlası Mekanikleri</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<!-- DIŞARIDAN YÜKLENEN KÜTÜPHANE DOSYALARI -->
<link rel="stylesheet" type="text/css" href="kutuphane/basic.css">
<script src="kutuphane/basic.js" type="text/javascript" charset="utf-8"></script>
<style>
body {
overflow: hidden;
}
</style>
<script>
// DEĞİŞKENLER
var GAME_PAGE_WIDTH = 600
var selectedLevelIndex = 1
var levelList = [
{
name: "Easy",
width: 10,
height: 10,
mines: 15,
boxSize: 40,
fontSize: 28
},
{
name: "Medium",
width: 15,
height: 15,
mines: 30,
boxSize: 30,
fontSize: 21
},
{
name: "Hard",
width: 20,
height: 20,
mines: 40,
boxSize: 20,
fontSize: 15
}
]
var level = levelList[selectedLevelIndex]
// Taşıyıcı ekran
var a1
var upperBoxList = {}
var boxList = {}
var bombList = {}
// ÖZEL FONKSİYONLAR
// İlk çalışan fonksiyon.
var start = function() {
page.color = "white"
page.fit(GAME_PAGE_WIDTH, GAME_PAGE_WIDTH)
// BOX: Oyun oynama ekranı
a1 = createBox(0, 0, GAME_PAGE_WIDTH, page.height)
that.center("left")
// BOX: Küçük kutuların taşındığı kutu. Parametreler: Yatay kare sayısı, Dikey kare sayısı.
a1.b1 = createTheField(level.width, level.height)
that.color = "white"
that.border = 1
that.center()
// Bombaları yerleştir. Parametreler: Oluşturulacak bomba sayısı.
placeTheBombs(level.mines)
// Bomba sayılarını işaretle. Parametreler: Yatay kare sayısı, dikey kare sayısı.
markDangerZones(level.width, level.height)
// Ekran boyutu değiştiğinde, yeniden ortala.
page.onResize(function() {
page.fit(GAME_PAGE_WIDTH, GAME_PAGE_WIDTH)
a1.width = GAME_PAGE_WIDTH
a1.height = page.height
a1.center("left")
a1.b1.center()
})
}
// DİĞER FONKSİYONLAR
// Oyun ekranının içinde küçük kutuları oluşturur.
var createTheField = function(leftCount, topCount) {
upperBoxList = {}
boxList = {}
var BOX_WIDTH = level.boxSize
var BOX_HEIGHT = level.boxSize
var boxField = createBox(0, 0)
for (var i = 0; i < topCount; i++) {
for (var j = 0; j < leftCount; j++) {
var upperBoxName = "imgx" + j + "y" + i
var boxName = "boxx" + j + "y" + i
boxField[boxName] = createBox(0, 0, BOX_WIDTH, BOX_HEIGHT)
that.left = j * BOX_WIDTH
that.top = i * BOX_HEIGHT
that.round = 1
boxList[boxName] = that
boxField[upperBoxName] = createImage(0, 0, BOX_WIDTH, BOX_HEIGHT)
var imageFilePath = "resimler/67/box.svg"
that.load(imageFilePath)
that.left = j * BOX_WIDTH
that.top = i * BOX_HEIGHT
// that.visible = 0
that.x = j
that.y = i
that.onClick(function(self) {
self.visible = 0
openNextWhiteBoxes(self.x, self.y)
})
upperBoxList[upperBoxName] = that
}
}
boxField.width = (leftCount * BOX_WIDTH) + (boxField.border * 2)
boxField.height = (topCount * BOX_HEIGHT) + (boxField.border * 2)
makeBasicObject(boxField)
return boxField
}
// Bombaları yerleştirir.
var placeTheBombs = function(count) {
bombList = {}
for (var i = 0; i < count; i++) {
var boxName = "boxx" + Math.floor(Math.random() * level.width) + "y" + Math.floor(Math.random() * level.height)
// Her bir kareye sadece bir bomba yerleştirilebilir.
if (!bombList[boxName]) {
var obj = boxList[boxName]
obj.color = "whitesmoke"
obj.dangerColor = "whitesmoke"
obj.border = 1
obj.round = 3
// IMAGE: Bomba resmi
obj.imgBomb = createImage(0, 0, obj.width, obj.height)
var imageFilePath = "resimler/67/bomb.png"
that.load(imageFilePath)
that.space = 3
bombList[boxName] = that
} else {
i--
}
}
}
// Bomba sayılarını işaretle.
var markDangerZones = function(leftCount, topCount) {
var coorPatern = [
[0, -1],
[1, -1],
[1, 0],
[1, 1],
[0, 1],
[-1, 1],
[-1, 0],
[-1, -1]
]
for (var i = 0; i < topCount; i++) {
for (var j = 0; j < leftCount; j++) {
var boxName = "boxx" + j + "y" + i
var boxObject = boxList[boxName]
var bombCount = 0
if (bombList[boxName]) {
// boxObject.color = "white"
} else {
for (var k = 0; k < 8; k++) {
var x = j + coorPatern[k][0]
var y = i + coorPatern[k][1]
var nextBoxName = "boxx" + x + "y" + y
if (boxList[nextBoxName]) {
if (bombList[nextBoxName]) {
bombCount++
}
}
}
if (bombCount != 0) {
boxObject.lblNumber = createLabel(0, 0, level.boxSize)
that.text = bombCount
that.fontSize = level.fontSize
that.textAlign = "center"
that.textColor = "black"
}
boxObject.color = "white"
switch (bombCount) {
case 0:
boxObject.color = "white"
break
case 1:
boxObject.color = "#FFEB3A"
break
case 2:
boxObject.color = "#FAA236"
break
case 3:
boxObject.color = "#FE5D49"
break
default:
boxObject.color = "#D0021B"
break
}
}
}
}
}
// Tıklanan kutunun arka planı beyaz ise, beyaz olan tüm komşularını da aç.
var openNextWhiteBoxes = function(boxX, boxY) {
var coorPatern = [
[0, -1],
[1, 0],
[0, 1],
[-1, 0]
]
var boxName = "boxx" + boxX + "y" + boxY
var upperBoxName = "imgx" + boxX + "y" + boxY
if (boxList[boxName].color == "white") {
for (var k = 0; k < 4; k++) {
var x = boxX + coorPatern[k][0]
var y = boxY + coorPatern[k][1]
var nextBoxName = "boxx" + x + "y" + y
if (boxList[nextBoxName]) {
var nextUpperBoxName = "imgx" + x + "y" + y
var nextUpperBoxObject = upperBoxList[nextUpperBoxName]
if (nextUpperBoxObject.visible == 1) {
nextUpperBoxObject.visible = 0
openNextWhiteBoxes(nextUpperBoxObject.x, nextUpperBoxObject.y)
}
}
}
}
}
</script>
</head>
<body>
<!-- HTML içeriği -->
</body>
</html>