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foorun.py
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foorun.py
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# system modules
import pygame
import random
import sys
# local modules
from monster import *
from item import *
from background import *
from world import *
from animation import *
from constants import *
from player import *
# todo add music
# todo add characters
# todo change speed with distance
"""this game is an infinite-running where you have to avoid
smashing your sweet face against absurd obstacles"""
# initialize pygame
pygame.init()
pygame.mixer.init()
# ---initialize window
pygame.display.set_caption(DISP_TIT)
pygame.display.set_icon(DISP_ICO)
game = pygame.display.set_mode((DISP_WID, DISP_HEI))
clock = pygame.time.Clock()
# ---constants
LIFE.set_colorkey(WHITE)
LIFE.convert()
# create the character:
player = Player()
close = False
# game loop
while not close:
# ---events
for event in pygame.event.get():
if event.type == pygame.KEYDOWN: # if any key is pressed
if event.key == pygame.K_SPACE: # if spacebar is pressed
player.world.spacebar()
if event.type == pygame.QUIT: # if user wants to exit
close = True # breaks the while loop
# ---logic
player.world.update()
# ---render
player.world.draw()
pygame.display.update() # updates the screen
# ---tick
dt = clock.tick(BASE_FPS) # like this or like:` clock.tick(60); dt = clock.tick() ` ?
# game end routine
# player.save()
pygame.quit()
print('bye')
sys.exit()