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item.py
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item.py
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# system modules
import pygame
import random
import sys
# local modules
from monster import *
from background import *
from world import *
from animation import *
from constants import *
from player import *
class Item(object):
def __init__(self):
super().__init__()
self.name = 'generic_item'
self.image = pygame.image.load('assets/images/item/test/item.png')
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = DISP_WID + random.randint(300, 500)
self.rect.y = DISP_HEI - 114
self.sound = pygame.mixer.Sound('assets/sounds/lifeup.wav')
self.collided = False
def update(self):
self.rect.x -= player.vel_x
def draw(self):
game.blit(self.image, (self.rect.x, self.rect.y))
def collision(self):
if not self.collided:
player.lifes += 1
self.sound.play()
self.collided = True
class ItemTest(Item):
"""generic item class for testing"""
def __init__(self):
super().__init__()
class Life(Item):
"""this item gives a life to player"""
def __init__(self):
super().__init__()
self.image = pygame.image.load('assets/images/item/life.png')
self.image.set_colorkey((0, 0, 0))
class Coin(Item):
def __init__(self):
super().__init__()
self.image = pygame.image.load('assets/images/item/coin.png')
self.image.set_colorkey((0, 0, 0))
self.sound = pygame.mixer.Sound('assets/sounds/coin.mp3')
def collision(self):
if not self.collided:
player.score += 10
self.sound.play()
self.collided = True