diff --git a/README.md b/README.md
index 81b6610..dc2dc8d 100644
--- a/README.md
+++ b/README.md
@@ -14,15 +14,15 @@ For [A-Frame](https://aframe.io).
### API
-| Property | Description | Default Value |
-| --- | --- | --- |
-| cameraRig | Selector of the camera rig to teleport | |
-| cameraHead | Selector of the scene's active camera ||
-| collisionEntities | Selector of the meshes used to check the collisions. If no value provided a plane at Y=0 is used. | |
-| defaultPlaneSize | Size of the default plane created for collision when `collisionEntities` is not specified | 100 |
-| ignoreEntities | Selector of meshes that may obstruct the teleport raycaster, like UI or other clickable elements.
-| landingNormal | Normal vector to detect collisions with the `collisionEntities` | (0, 1, 0) |
-| landingMaxAngle | Angle threshold (in degrees) used together with `landingNormal` to detect if the mesh is so steep to jump to it. | 45
+| Property | Description | Default Value |
+| ----------------- | ---------------------------------------------------------------------------------------------------------------- | ------------- |
+| cameraRig | Selector of the camera rig to teleport | |
+| cameraHead | Selector of the scene's active camera | |
+| collisionEntities | Selector of the meshes used to check the collisions. If no value provided a plane at Y=0 is used. | |
+| defaultPlaneSize | Size of the default plane created for collision when `collisionEntities` is not specified | 100 |
+| ignoreEntities | Selector of meshes that may obstruct the teleport raycaster, like UI or other clickable elements. | |
+| landingNormal | Normal vector to detect collisions with the `collisionEntities` | (0, 1, 0) |
+| landingMaxAngle | Angle threshold (in degrees) used together with `landingNormal` to detect if the mesh is so steep to jump to it. | 45 |
### Events
@@ -71,10 +71,9 @@ require('aframe-cursor-teleport-component');
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@@ -84,13 +83,17 @@ To add collision objects, simply identify them with a selector:
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@@ -99,17 +102,30 @@ To add collision objects, simply identify them with a selector:
If your scene has interactive entities that should not initiate a teleport when clicked, you can add them to the ignoredEntities array using a selector:
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@@ -119,18 +135,41 @@ This component works with [aframe-blink-controls](https://github.com/jure/aframe
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@@ -141,28 +180,32 @@ You can do that like this:
```html
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Then add `character-controller` component to your cameraRig entity. You also probably want to add `.navmesh-hole` to the `cursor-teleport`'s `ignoreEntities`:
```html
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