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ImageHelper.m
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ImageHelper.m
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/*
* The MIT License
*
* Copyright (c) 2011 Paul Solt, [email protected]
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "ImageHelper.h"
@implementation ImageHelper
+ (unsigned char *) convertUIImageToBitmapRGBA8:(UIImage *) image {
CGImageRef imageRef = image.CGImage;
// Create a bitmap context to draw the uiimage into
CGContextRef context = [self newBitmapRGBA8ContextFromImage:imageRef];
if(!context) {
return NULL;
}
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
CGRect rect = CGRectMake(0, 0, width, height);
// Draw image into the context to get the raw image data
CGContextDrawImage(context, rect, imageRef);
// Get a pointer to the data
unsigned char *bitmapData = (unsigned char *)CGBitmapContextGetData(context);
// Copy the data and release the memory (return memory allocated with new)
size_t bytesPerRow = CGBitmapContextGetBytesPerRow(context);
size_t bufferLength = bytesPerRow * height;
unsigned char *newBitmap = NULL;
if(bitmapData) {
newBitmap = (unsigned char *)malloc(sizeof(unsigned char) * bytesPerRow * height);
if(newBitmap) { // Copy the data
for(int i = 0; i < bufferLength; ++i) {
newBitmap[i] = bitmapData[i];
}
}
free(bitmapData);
} else {
NSLog(@"Error getting bitmap pixel data\n");
}
CGContextRelease(context);
return newBitmap;
}
+ (CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef) image {
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
uint32_t *bitmapData;
size_t bitsPerPixel = 32;
size_t bitsPerComponent = 8;
size_t bytesPerPixel = bitsPerPixel / bitsPerComponent;
size_t width = CGImageGetWidth(image);
size_t height = CGImageGetHeight(image);
size_t bytesPerRow = width * bytesPerPixel;
size_t bufferLength = bytesPerRow * height;
colorSpace = CGColorSpaceCreateDeviceRGB();
if(!colorSpace) {
NSLog(@"Error allocating color space RGB\n");
return NULL;
}
// Allocate memory for image data
bitmapData = (uint32_t *)malloc(bufferLength);
if(!bitmapData) {
NSLog(@"Error allocating memory for bitmap\n");
CGColorSpaceRelease(colorSpace);
return NULL;
}
//Create bitmap context
context = CGBitmapContextCreate(bitmapData,
width,
height,
bitsPerComponent,
bytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast); // RGBA
if(!context) {
free(bitmapData);
NSLog(@"Bitmap context not created");
}
CGColorSpaceRelease(colorSpace);
return context;
}
+ (UIImage *) convertBitmapRGBA8ToUIImage:(unsigned char *) buffer
withWidth:(int) width
withHeight:(int) height {
size_t bufferLength = width * height * 4;
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL);
size_t bitsPerComponent = 8;
size_t bitsPerPixel = 32;
size_t bytesPerRow = 4 * width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
if(colorSpaceRef == NULL) {
NSLog(@"Error allocating color space");
CGDataProviderRelease(provider);
return nil;
}
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef iref = CGImageCreate(width,
height,
bitsPerComponent,
bitsPerPixel,
bytesPerRow,
colorSpaceRef,
bitmapInfo,
provider, // data provider
NULL, // decode
YES, // should interpolate
renderingIntent);
uint32_t* pixels = (uint32_t*)malloc(bufferLength);
if(pixels == NULL) {
NSLog(@"Error: Memory not allocated for bitmap");
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
return nil;
}
CGContextRef context = CGBitmapContextCreate(pixels,
width,
height,
bitsPerComponent,
bytesPerRow,
colorSpaceRef,
bitmapInfo);
if(context == NULL) {
NSLog(@"Error context not created");
free(pixels);
}
UIImage *image = nil;
if(context) {
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, width, height), iref);
CGImageRef imageRef = CGBitmapContextCreateImage(context);
// Support both iPad 3.2 and iPhone 4 Retina displays with the correct scale
if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]) {
float scale = [[UIScreen mainScreen] scale];
image = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];
} else {
image = [UIImage imageWithCGImage:imageRef];
}
CGImageRelease(imageRef);
CGContextRelease(context);
}
CGColorSpaceRelease(colorSpaceRef);
CGImageRelease(iref);
CGDataProviderRelease(provider);
if(pixels) {
free(pixels);
}
return image;
}
@end