Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Only first GCD action queues. #35

Open
jmccann000 opened this issue Nov 11, 2022 · 1 comment · May be fixed by #56
Open

Only first GCD action queues. #35

jmccann000 opened this issue Nov 11, 2022 · 1 comment · May be fixed by #56

Comments

@jmccann000
Copy link

jmccann000 commented Nov 11, 2022

Example:

/ac "Heat Blast"
/ac "Split Shot"

In this example, Heat Blast will queue when active, however Split Shot will never queue, even when Heat Blast is inactive. Split Shot will cast when Heat Blast is inactive, but it will not be queued so the macro delay exists.

@natis1
Copy link

natis1 commented Dec 9, 2023

From what I can tell this seems to be the result of a bug? design decision? in the base game. If you use an unavailable GCD action it still adds it to the queue. This mod basically just does every ac in the macro as if a player was hitting every button to cast these actions manually. Doing this manually without any mod or macro yields the same results.

@natis1 natis1 linked a pull request Dec 9, 2023 that will close this issue
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants