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twentytwo.rb
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twentytwo.rb
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# TwentyTwo
class TwentyTwo < Day
# Coordinate decorator
class CoordinateDecorator < SimpleDelegator
def x
self[0]
end
def x=(value)
self[0] = value
end
def y
self[1]
end
def y=(value)
self[1] = value
end
def left
CoordinateDecorator.new([x - 1, y])
end
def left!
self.x -= 1
self
end
def right
CoordinateDecorator.new([x + 1, y])
end
def right!
self.x += 1
self
end
def up
CoordinateDecorator.new([x, y - 1])
end
def up!
self.y -= 1
self
end
def down
CoordinateDecorator.new([x, y + 1])
end
def down!
self.y += 1
self
end
def one_indexed
CoordinateDecorator.new([x + 1, y + 1])
end
end
# MonkeyBoard
class MonkeyBoard
attr_reader :trace, :position, :facing
def initialize
@objects = {}
@facing = :right
@largest_x = 0
@largest_y = 0
@trace = {}
end
def initialize_position
@position = CoordinateDecorator.new([0, 0])
move_to_next_right
end
def add_object(position, value)
@objects[position] = value
@largest_x = [@largest_x, position.x].max
@largest_y = [@largest_y, position.y].max
end
def poisition_or_new_position(new_position)
@objects[new_position] == :wall ? :hit_wall : @position = new_position
end
def move_distance(distance)
distance.times do
out = case @facing
when :left
move_to_next_left
when :right
move_to_next_right
when :up
move_to_next_up
when :down
move_to_next_down
end
break if out == :hit_wall
end
end
def rotate(direction)
@facing = if direction == 'L'
{
left: :down,
down: :right,
right: :up,
up: :left
}[@facing]
else
{
left: :up,
up: :right,
right: :down,
down: :left
}[@facing]
end
end
def move_to_next_right
case @objects[@position.right]
when :space
@position.right!
@trace[@position] = '>'
when :wall
:hit_wall
else
position = CoordinateDecorator.new([0, @position.y])
position.x += 1 until @objects.key? position
poisition_or_new_position position
end
end
def move_to_next_left
case @objects[@position.left]
when :space
@position.left!
@trace[@position] = '<'
when :wall
:hit_wall
else
position = CoordinateDecorator.new([@largest_x, @position.y])
position.x -= 1 until @objects.key? position
poisition_or_new_position position
end
end
def move_to_next_up
case @objects[@position.up]
when :space
@position.up!
@trace[@position] = '^'
when :wall
:hit_wall
else
position = CoordinateDecorator.new([@position.x, @largest_y])
position.y -= 1 until @objects.key? position
poisition_or_new_position position
end
end
def move_to_next_down
case @objects[@position.down]
when :space
@position.down!
@trace[@position] = 'v'
when :wall
:hit_wall
else
position = CoordinateDecorator.new([@position.x, 0])
position.y += 1 until @objects.key? position
poisition_or_new_position position
end
end
end
def initialize
super
@monkey_board = MonkeyBoard.new
board, instructions = File.open('twentytwo.txt', chomp: true).read.split("\n\n")
board.split("\n").each_with_index do |line, y|
line.chars.each_with_index do |char, x|
next if char == ' '
@monkey_board.add_object(CoordinateDecorator.new([x, y]), char == '.' ? :space : :wall)
end
end
@monkey_board.initialize_position
instructions.split(/(L|R)/).each do |char|
if %w[L R].include? char
@monkey_board.rotate(char)
else
@monkey_board.move_distance(char.to_i)
end
end
end
def part_a
final_point = @monkey_board.position.one_indexed
final_facing = case @monkey_board.facing
when :left
2
when :right
0
when :up
3
when :down
1
end
final_point.y * 1000 + final_point.x * 4 + final_facing
end
def part_b; end
end