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Geotrek mobile, mobile app of Geotrek Rando (http://geotrek.fr).

OVERVIEW

This repository only contains source code for geotrek mobile cordova app. Before using it, you have to configure your cordova environment.

CREATING CORDOVA PROJECT

Requirements

  • npm (version > 1.2.10)
  • cordova (npm install -g cordova)
$ pwd
/home/toto/cordova_root
$ cordova create geotrek_dir com.makinacorpus.geotrekmobile Geotrek-mobile
$ ls geotrek_dir
config.xml  hooks  merges  platforms  plugins  www

The most important parts are :

  • www is where the source code, which will be deployed on each platform, lives.
  • plugins is where plugins live, and will also be deployed with source code on each platform build.
  • platforms contains each cordova platform dependant code (for android, ios, ...)

GENERATING CORDOVA PROJECT

On build, cordova will take our source code and generate corresponding code to be compiled on each platform we want. This generated code is a bridge between our html/css/js app, cordova js code and native platform code. To build this project on each OS (android, ios...), we need to configure them.

Android

There is some ways to configure Android platform, but the core component is always android sdk.

Requirements

Set your JAVA_HOME environment variable to JDK root path, so that Android Studio can now be launched.

As you have installed Android Studio (we assume in /home/toto/android-studio), you also have an android sdk.

$ pwd
/home/toto/android-studio
$ ls
bin  build.txt  Install-Linux-tar.txt  lib  license  LICENSE.txt  NOTICE.txt  plugins  sdk

Then add sdk subdirectories tools and platform-tools to your PATH environment variable.

You are ready to build your first android project !

$ pwd
/home/toto/cordova_root/geotrek_dir
$ cordova platform add android
$ ls platforms
android
$ ls platforms/android
AndroidManifest.xml build.xml CordovaLib libs platform_www project.properties src assets cordova custom_rules.xml local.properties proguard-project.txt res

Cordova has generated lot of files, and your source code lives now in assets directory.

iOS

Requirements

  • XCode
  • ant (version ?)

You are ready to build your first iOS project !

$ pwd
/home/toto/cordova_root/geotrek_dir
$ cordova platform add ios
$ ls platforms
ios
$ ls platforms/ios
CordovaLib cordova geotrek-mobile.xcodeproj www build geotrek-mobile platform_www

Cordova has generated lot of files, and your source code lives now in www directory.

BUILDING CORDOVA PROJECT

Android

To build it, 2 choices :

From cordova cli

cordova build android

From Android Studio

  • 'Open/Import project' (on first time, choose 'Import Project', select /home/toto/cordova_root dir, and next/next/.../finish).
  • 'Build/Rebuild Project'

iOS

From cordova cli

cordova build ios

From XCode

  • Open geotrek-mobile.xcodeproj with XCode.
  • Just do 'Play', it will compile and run.

RUNNING CORDOVA PROJECT

Android

You also have 2 choices to run cordova project.

From cordova cli

cordova run android

From Android Studio

  • 'Run/Run'

But before running, you must already have downloaded an emulator, or connected a device to deploy on. To download an emulator :

android sdk

(android executable must be in your PATH, as its a part of android sdk, in platform-tools subdirectory) The Android SDK Manager appears, and you just have to choose some "System Image" to download and install it.

Note: You can also use Android Studio

  • 'Tools/Android/SDK Manager'

iOS

From XCode :

  • You can connect an iOS device or use emulators that come with XCode.

CORDOVA SOURCE CODE DEVELOPMENT

This part is only for source code deployment process

This project is generated using Yeoman (http://yeoman.io/)

Requirements

  • npm (version > 1.2.10) : package manager to get bower and grunt Node.js scripts

  • bower (npm install -g bower) : package manager to manage project js dependencies

  • grunt (npm install -g grunt-cli)

  • sass (version > 3.3, we use bourbon lib on v4.0.1 : thoughtbot/bourbon#419, thoughtbot/bourbon#404)

    • $ npm install
    • $ bower install
    • $ grunt build
    • $ grunt serve
    • look your browser

GEOTREK-MOBILE REQUIREMENTS

CORDOVA FILES PLUGIN

$ cordova plugin add [email protected]
$ cordova plugin add [email protected]

CORDOVA NETWORK INFORMATION PLUGIN

$ cordova plugin add https://git-wip-us.apache.org/repos/asf/cordova-plugin-network-information.git
(cordova plugin add cordova-plugin-network-information crashes on android, due to https://git-wip-us.apache.org/repos/asf?p=cordova-plugin-network-information.git;a=commit;h=a5e9631258691890f08d94bc784f96aa304c2868)

CORDOVA GEOLOCATION PLUGIN

$ cordova plugin add org.apache.cordova.geolocation

CORDOVA GLOBALIZATION PLUGIN

$ cordova plugin add org.apache.cordova.globalization

CORDOVA LOCAL NOTIFICATION PLUGIN

cordova plugin add de.appplant.cordova.plugin.local-notification

CORDOVA ZIP PLUGIN

cordova plugin add https://github.com/MobileChromeApps/zip.git

CORDOVA INAPPBROWSER PLUGIN

cordova plugins add org.apache.cordova.inappbrowser

ANGULAR-LEAFLET-DIRECTIVE

Source files are available at https://github.com/Natsu-/angular-leaflet-directive A callback has been added on geojson directive to fit map bounds with geojson bounds

CREDITS

AUTHORS

* Adrien Denat
* Mathieu Leplatre
* Romain Garrigues
* Éric Bréhault

Makina Logo

LICENSE

* OpenSource - BSD
* Copyright (c) Parc National des Écrins - Parc National du Mercantour - Parco delle Alpi Marittime - Makina Corpus

http://www.ecrins-parcnational.fr

http://www.mercantour.eu

http://www.parcoalpimarittime.it

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