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If you leave the Dragon to go to another tab, and then you go back to the MAP tab, you're stuck in place.
The reason is that the Dragon doesn't use the 10/second quest ticker, but instead makes its own interval timer to update. It is not clear why it's done this way, but the ticker is removed when the Dragon screen becomes inactive, and then it's not replaced when the screen becomes active again.
Should this be fixed? The other quest that uses that technique, and which also breaks, is the Tower's initial animation, but leaving the Tower lets you skip that animation anyway. I believe speedruns are not hindered by the current behavior. Tool-assisted speedruns will be, though, since in a TAS, it's possible to reach the Dragon while still needing to plant lollipops every second.
The text was updated successfully, but these errors were encountered:
If you leave the Dragon to go to another tab, and then you go back to the MAP tab, you're stuck in place.
The reason is that the Dragon doesn't use the 10/second quest ticker, but instead makes its own interval timer to update. It is not clear why it's done this way, but the ticker is removed when the Dragon screen becomes inactive, and then it's not replaced when the screen becomes active again.
candybox2.github.io/code/main/Dragon.ts
Line 37 in d7dcea3
candybox2.github.io/code/main/Dragon.ts
Lines 49 to 52 in d7dcea3
Should this be fixed? The other quest that uses that technique, and which also breaks, is the Tower's initial animation, but leaving the Tower lets you skip that animation anyway. I believe speedruns are not hindered by the current behavior. Tool-assisted speedruns will be, though, since in a TAS, it's possible to reach the Dragon while still needing to plant lollipops every second.
The text was updated successfully, but these errors were encountered: