From 3dc3b72fede736f6d758832156eef42813ca3c20 Mon Sep 17 00:00:00 2001 From: Michalis Kamburelis Date: Sat, 9 Nov 2024 05:08:10 +0100 Subject: [PATCH] Mention cge-lazarus --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index eda9181..92e07c3 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# FPC (Free Pascal Compiler) version that is easy to distribute together with CGE. +# FPC (Free Pascal Compiler) version that is easy to distribute together with CGE This repository contains our infrastructure to build FPC [Free Pascal Compiler](https://www.freepascal.org/) version that we can easily distribute together with [Castle Game Engine](https://castle-engine.io/download) binary download. @@ -40,11 +40,11 @@ The scripts are organized in [GitHub Actions](https://castle-engine.io/github_ac Building FPC ourselves, as a simple zip for all platforms we need, is simplest. +Note: We have also repo where we build Lazarus, https://github.com/castle-engine/cge-lazarus . But it has more limited use-case now (as we don't bundle Lazarus with CGE). + ## Future - This may be extended to include cross-compilers. In particular - between `Linux/x86_64` and `Windows/x86_64` - to Android (`Android/Arm`, `Android/Aarch64`), from all other platforms. - -- We may devise a similar idea for Lazarus IDE. While Lazarus IDE is not *critical* for CGE people, but it is necessary to recompile CGE editor, and thus to define per-project custom components in CGE. \ No newline at end of file