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Releases: caxanga334/tf-bewithrobots-redux

Be With Robots Redux V1.2.11

06 Aug 01:25
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Changelog

  • Fix for spawn points.
  • Updated plugin code to Sourcemod 1.11.

Full Changelog: 1.2.10...1.2.11


Important!

Minimum Sourcemod version changed from 1.10 to 1.11.

Be With Robots Redux V1.2.10

19 Dec 16:00
8d563e0
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Changelog

  • Added support to a few maps.
  • Bug fixes.
  • Error fixes.
  • Fixed #5
  • Increased the maximum allowed number of BLU players to 10.
  • Nerfed Gasser Pyro, Tank Buster Soldier and Tank Buster Demo.
  • Updated gamedata.

Full Changelog: 1.2.3...1.2.10

Be With Robots Redux V1.2.3

28 Jul 20:48
ec47b62
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Changelog

  • Added missing 'Spawn With Full Charge' attribute to "Tank Buster" soldier.
  • Changed the message show to players when they can't join BLU due to lack of RED players to show how many players are actually on RED team.
  • Changed how players are teleported.
    Engineers and spies can now choose their teleport target.
    Players can now choose if they want to spawn on an engineer's teleporter.
  • The positions used for teleporting engineers now combines the config file with existing map entities.
  • Bots will no longer be teleported if they are outside the spawn room.
  • Removed an unused parameter from one function.

Be With Robots Redux V1.2.2

25 Jul 21:17
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Changelog

  • Removed a new feature that didn't work on Windows.
  • Added some checks to prevent rare errors.
  • Added support for Tunnels Alpha 11.

Notice

The plugin is now safe to be used on Windows servers.

Be With Robots Redux V1.2.0

22 Jul 20:31
079524a
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Changelog

  • Human BLU spies can now place multiple sappers at the same time.
  • Added a few robots.
  • Added the ability to specify a random chance for a specific weapon to spawn.
  • Updated some existing robots.
  • Updated bosses.
  • Generic bosses received a buff in health.
  • Expanded map support.
  • Removed randomrazorback robot attribute. Replaced with a new feature.

Notice

This version only supports linux servers.

Be With Robots Redux V1.1.6

22 May 14:49
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Changelog

  • Added 6 new special plugin attributes, check the wiki for more details.
  • Added Colonel Barrage (valve).
  • Added a "tank" boss.
  • Added a command to test for collision with trace hull and to show spawn points.
  • Added a command to visualize the positions where engineers and spies are teleported.
  • Added a convar to disable the creation of additional func_respawnroom entities. See #4
  • Added a stripper:source file to fix compatibility issues with Hoovydam.
  • Added ability to add custom sentry busters.
  • Added bomb deploy announcement.
  • Added checks to test if the player will get stuck when teleporting engineers and spies.
  • Added instructions telling players how to detonate as a sentry buster.
  • Added missing weapons to Chief Tavish.
  • Added speak concept to some actions.
  • Added support for Cyberia RC6A.
  • Added support for Hoovydam (B10) and Yiresa (RC5A).
  • Added the ability to force specific classes to be available.
  • Added the ability to set a custom sentry buster explosion radius. If the explosion radius is not set, the value of 'tf_bot_suicide_bomb_range' convar is used.
  • Added the second Heavyweight Champ variant.
  • Added two attributes: Destroy Buildings and Random Razorback.
  • Attributes values are now stored as strings.
  • Changed downpour version to RC3A.
  • Fixed a bug where players could not join BLU if the current wave doesn't have any normal robots.
  • Fixed an exploit that allowed RED players to keep attributes applied to robots.
  • Human BLU players can no longer be forced to laugh.
  • Human players now drop currency on death.
  • Made spawn arraylist local instead of global.
  • Nerfed Giant Black Box Soldier.
  • Nerfed Giant Bonk Scout.
  • Nerfed Ninja Spy.
  • Players are now pushed away when an engineer bot spawns or build something.
  • Potential fix for a memory leak on the spy trace function.
  • Replaced the method used to gib giants.
  • The force move command now ignores the value of 'mp_allowspectators' when moving players to spectator.
  • The template files are now reloaded if the file name convar changes.
  • Updated Heavy Mittens to match valve's template.
  • Updated poor man's tank boss template.

Important

This plugin now uses nosoop's tf2attributes.

Be With Robots Redux V1.1.6 Pre-Release 1

29 Mar 03:40
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Changelog

  • Added 6 new special plugin attributes, check the wiki for more details.
  • Added Colonel Barrage (valve).
  • Added a "tank" boss.
  • Added a convar to disable the creation of additional func_respawnroom entities. See #4
  • Added ability to add custom sentry busters.
  • Added bomb deploy announcement.
  • Added instructions telling players how to detonate as a sentry buster.
  • Added missing weapons to Chief Tavish.
  • Added speak concept to some actions.
  • Added support for Cyberia RC6A.
  • Added the second Heavyweight Champ variant.
  • Changed downpour version to RC3A.
  • Fixed an exploit that allowed RED players to keep attributes applied to robots.
  • Human BLU players can no longer be forced to laugh.
  • Human players now drop currency on death.
  • Nerfed Giant Black Box Soldier.
  • Nerfed Giant Bonk Scout.
  • Nerfed Ninja Spy.
  • Players are now pushed away when an engineer bot spawns or build something.
  • Replaced the method used to gib giants.
  • The force move command now ignores the value of 'mp_allowspectators' when moving players to spectator.
  • The template files are now reloaded if the file name convar changes.
  • Updated Heavy Mittens to match valve's template.

Pre-Release 2

  • Added support for Hoovydam (B10) and Yiresa (RC5A).
  • Added the ability to set a custom sentry buster explosion radius. If the explosion radius is not set, the value of 'tf_bot_suicide_bomb_range' convar is used.
  • Added checks to test if the player will get stuck when teleporting engineers and spies.
  • Added a stripper:source file to fix compatibility issues with Hoovydam.
  • Added a command to visualize the positions where engineers and spies are teleported.
  • Added a command to test for collision with trace hull and to show spawn points.
  • Added two attributes: Destroy Buildings and Random Razorback.
  • Updated poor man's tank boss template.
  • Potential fix for a memory leak on the spy trace function.
  • Fixed a server crash caused when a human BLU player is killed by a RED sniper.

Be With Robots Redux V1.1.5

18 Mar 16:00
98a70c0
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Changelog

  • Added the ability to create gatebot bosses.
  • Added two new bosses.
  • Fixed errors when removing client weapons.
  • Updated the remove weapon code to stop removing some weapons from 'Own Loadout' robots.
  • Updated Doppler's config to include gatebot stun.
  • The flag is now reset when players change robots while carrying it.
  • Gatebots are now reversed when all gates are captured.

Be With Robots Redux V1.1.4

17 Mar 11:58
8c13764
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Changelog

  • Added support for Doppler (B12), Downpour (RC3), SilentSky (RC3) and Oilrig (RC3).
  • Added a new command to add spy and engineer teleport points.
  • Added a new command to reload the map config file.
  • Fixed a memory leak related to datapacks.
  • To free some weapon slot in the config file, the engineer's destruction pda and toolbox and the spy's disguise kit are now given by default.
  • Flags will now be reset when clients change team.

Hot fix 1

  • Fixed invalid client error.

Be With Robots Redux V1.1.3

14 Mar 17:49
7fa3507
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Changelog

  • The teleporter space check now uses Trace Hull instead of Trace Ray.
  • Improvements on error logging.
  • Disabled the type settings for giant robots (no effect).
  • Various improvements to the code.
  • Removed some duplicate functions.
  • The bomb will no longer be teleported to spies and engineers on spawn.
  • Updated the 'Spawn With Full Charge' attribute.
  • Fix for 'Exception reported: Client N is not connected' on Timer_RemoveBody.