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index.html
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index.html
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<style>
#canvas { border: 0px none; background-color: black; width:100% }
#canvas-container {
width: 100%;
}
#canvas-container #canvas {
width: 100%;
aspect-ratio:16/9
}
@supports not (aspect-ratio: auto) {
.canvas-container {
position: relative;
padding-bottom: 56.25%;
height:0
}
#canvas-container #canvas {
position: absolute;
width: 100%;
height:100%
}
}
#status { font-weight: bold; }
#progress { width: 100%; margin-top:0; }
#output {
width: 100%;
height: 200px;
margin: 0.4em 0 0 0;
border: 0px;
padding: 0px;
background-color: black;
color: white;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
<p id="status">Downloading...</p>
<progress value="0" max="100" id="progress" hidden=1></progress>
<p id="canvas-container"><canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas></p>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
window.wasmBinaryFileOverride = 'celestia-sdl.wasm';
window.dataBinaryFileOverride = 'celestia-sdl.data';
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.style.display = 'inline-block';
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.style.display = 'none';
}
statusElement.innerText = text;
statusElement.style.display = (text == null || text.length === 0) ? 'none' : 'inline-block';
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="celestia-sdl.js"></script>