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DroodFocus_infos.lua
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DroodFocus_infos.lua
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----------------------------------------------------------------------------------------------------
-- DroodFocus 4.0.0 - infos
-- Meranannon - Discordia - Vol'jin (EU)
-- rev 2
----------------------------------------------------------------------------------------------------
local DF = DF_namespace
local frame
local frameTexts={}
local frameTexture=nil
-- initialisation frames
function DF:init_infos_frame()
if not frame then
-- cadre principal
frame = CreateFrame("FRAME","DF_INFOS_FRAME",DF.anchor[5].frame)
frame:SetScript("OnMouseDown",function(self,button)
if button == "RightButton" then
DF:options_show("infos",frame)
end
end)
frame:SetScript("OnEnter",function(self,button)
if DF.configmode then
GameTooltip:SetOwner(UIParent, "ANCHOR_TOPLEFT",16,-16)
GameTooltip:ClearLines()
GameTooltip:AddLine("DROODFOCUS INFOS",1,1,0,nil)
GameTooltip:AddLine(DF.locale["rightMB"],1,1,1,nil)
GameTooltip:Show()
end
end)
frame:SetScript("OnLeave",function(self,button)
if DF.configmode then GameTooltip:Hide() end
end)
frameTexts = frame:CreateFontString("DF_INFOSTEXT","ARTWORK")
frameTexture = frame:CreateTexture(nil,"BACKGROUND")
frame:EnableMouse(false)
end
local level = DF_config.infos.level*10
-- paramétres cadre principal
frame:SetMovable(false)
frame:SetWidth(96)
frame:SetHeight(64)
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", DF.anchor[5].frame, "TOPLEFT", 8, -8)
frame:SetFrameLevel(level)
-- paramétres texture
frameTexture:SetTexCoord(0, 1, 0, 1)
frameTexture:ClearAllPoints()
frameTexture:SetAllPoints(frame)
DF:MySetFont(frameTexts,DF_config.infos.fontPath,DF_config.infos.fontSize,"OUTLINE")
frameTexts:SetNonSpaceWrap(true)
frameTexts:SetShadowColor(0, 0, 0, 0.75)
frameTexts:SetShadowOffset(0.5, -0.5)
frameTexts:SetTextColor(DF_config.infos.textColor.r, DF_config.infos.textColor.v, DF_config.infos.textColor.b, DF_config.infos.textColor.a)
frameTexts:ClearAllPoints()
frameTexts:SetPoint("TOPLEFT", frame,"TOPLEFT", 0, 0)
frameTexts:SetText(DF:infos_getInfos())
frameTexts:SetJustifyH("LEFT")
frame:SetWidth(frameTexts:GetStringWidth()+4)
frame:SetHeight(frameTexts:GetStringHeight()+4)
frameTexture:SetColorTexture(DF_config.infos.backColor.r, DF_config.infos.backColor.v, DF_config.infos.backColor.b, DF_config.infos.backColor.a)
if not DF_config.infos.enable then
frame:Hide()
else
frame:Show()
end
end
local function getPowerAttack()
local puissance = DF:spell_getPowerAttack()
return DF:numbers(puissance)
end
local function getRangedAttack()
local base, posBuff, negBuff = UnitRangedAttackPower("player")
local puissance = base + posBuff + negBuff
return DF:numbers(puissance)
end
local function getMeleeCrit()
local crit = GetCritChance()
return DF:doubleNumbers(crit).."%%"
end
local function getRangedCrit()
local crit = GetRangedCritChance()
return DF:doubleNumbers(crit).."%%"
end
local function getMeleeHit()
local hit = GetCombatRatingBonus(CR_HIT_MELEE)
return DF:doubleNumbers(hit).."%%"
end
local function getRangedHit()
local hit =GetCombatRatingBonus(CR_HIT_RANGED)
return DF:doubleNumbers(hit).."%%"
end
local function getExpertise()
local expertise=GetExpertise()*0.25
return DF:doubleNumbers(expertise).."%"
end
local function getMeleeHaste()
return DF:doubleNumbers(GetCombatRatingBonus(CR_HASTE_MELEE)).."%%"
end
local function getRangedHaste()
return DF:doubleNumbers(GetCombatRatingBonus(CR_HASTE_RANGED)).."%%"
end
local function getArmorPen()
return DF:doubleNumbers(GetArmorPenetration()).."%%"
end
local function getArmor()
local _, effectiveArmor = UnitArmor("player")
return DF:numbers(effectiveArmor)
end
local function getDodge()
return DF:doubleNumbers(GetDodgeChance()).."%%"
end
local function getParry()
return DF:doubleNumbers(GetParryChance()).."%%"
end
function DF:infos_getInfos()
local formatChaine = DF_config.infos.infolines
formatChaine=formatChaine:gsub("#meleeAP", getPowerAttack())
formatChaine=formatChaine:gsub("#rangedAP", getRangedAttack())
formatChaine=formatChaine:gsub("#meleeCrit", getMeleeCrit())
formatChaine=formatChaine:gsub("#rangedCrit", getRangedCrit())
formatChaine=formatChaine:gsub("#meleeHit", getMeleeHit())
formatChaine=formatChaine:gsub("#rangedHit", getRangedHit())
formatChaine=formatChaine:gsub("#dodge", getDodge())
formatChaine=formatChaine:gsub("#parry", getParry())
formatChaine=formatChaine:gsub("#meleeHaste", getMeleeHaste())
formatChaine=formatChaine:gsub("#rangedHaste", getRangedHaste())
formatChaine=formatChaine:gsub("#expertise", getExpertise())
formatChaine=formatChaine:gsub("#armPen", getArmorPen())
formatChaine=formatChaine:gsub("#armor", getArmor())
formatChaine=formatChaine:gsub("*", "|n")
return formatChaine
end
-- gestion de l'animation
function DF:infos_update()
if not DF_config.infos.enable then return end
frameTexts:ClearAllPoints()
frameTexts:SetText(DF:infos_getInfos())
frame:SetWidth(frameTexts:GetStringWidth()+4)
frame:SetHeight(frameTexts:GetStringHeight()+4)
frameTexts:SetPoint("TOPLEFT", frame,"TOPLEFT", 0, 0)
end
-- enable/disable déplacement du cadre avec la souris
function DF:infos_toogle_lock(flag)
frame:EnableMouse(flag)
end
function DF:infos_reinit()
DF:init_infos_frame()
end