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Compress and Stretch direction #3

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SevenMSchultze opened this issue Dec 9, 2022 · 4 comments
Open

Compress and Stretch direction #3

SevenMSchultze opened this issue Dec 9, 2022 · 4 comments

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@SevenMSchultze
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Hey there, I'm the guy from youtube that requested some new features (xy compress)

There are movements that need to use different compress maps in the same area. For example:
You can squint your eyes and trigger a compression pulling the skin from the outside of the face towards the nose (x direction), resulting in vertical lines under the eye and near the tear gland. Another movement, eg looking down triggers horizontal wrinkles due to the skin compressing in another direction (y). This behaviour can also be seen for brow compression (x direction) and Nose scrunching (y Direction). These parts are to close to each other and different direction get activated and therefore skin gets compressed "the wrong way".

I hope you get what I mean. I know that in real life there's endless possibilities and directions as well as angles, but this is something to consider implementing.
The same method could be used for horizontal and vertical stretching. Right now these direction need to be "overlayed" and there is no way to differentiate between directions.

https://www.youtube.com/watch?v=ujNH2POOFzU

@cgvirus
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cgvirus commented Dec 9, 2022

Hi can you send me the file? Would be easier to test. Thanks.

@cgvirus
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cgvirus commented Dec 9, 2022

In blender you can go to file>external data>pack resources
then save it. It will pack all the textures into one single file.

@SevenMSchultze
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SevenMSchultze commented Dec 9, 2022

Here you go
https://drive.google.com/drive/folders/1Y4VD1JYyjbko4cGpO0m3IUZfyKlKlWs7

Thanks for taking the time!

@cgvirus
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cgvirus commented Dec 9, 2022

Ok Thanks. I will look into it in my free time.

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