forked from olahol/melody
-
Notifications
You must be signed in to change notification settings - Fork 0
/
session.go
219 lines (173 loc) · 4.39 KB
/
session.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
package melody
import (
"errors"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
)
// Session wrapper around websocket connections.
type Session struct {
Request *http.Request
Keys map[string]interface{}
conn *websocket.Conn
output chan *envelope
melody *Melody
open bool
rwmutex *sync.RWMutex
}
func (s *Session) writeMessage(message *envelope) {
if s.closed() {
s.melody.errorHandler(s, errors.New("tried to write to closed a session"))
return
}
select {
case s.output <- message:
default:
s.melody.errorHandler(s, errors.New("session message buffer is full"))
}
}
func (s *Session) writeRaw(message *envelope) error {
if s.closed() {
return errors.New("tried to write to a closed session")
}
s.conn.SetWriteDeadline(time.Now().Add(s.melody.Config.WriteWait))
err := s.conn.WriteMessage(message.t, message.msg)
if err != nil {
return err
}
return nil
}
func (s *Session) closed() bool {
s.rwmutex.RLock()
defer s.rwmutex.RUnlock()
return !s.open
}
func (s *Session) close() {
if !s.closed() {
s.rwmutex.Lock()
s.open = false
s.conn.Close()
close(s.output)
s.rwmutex.Unlock()
}
}
func (s *Session) ping() {
s.writeRaw(&envelope{t: websocket.PingMessage, msg: []byte{}})
}
func (s *Session) writePump() {
ticker := time.NewTicker(s.melody.Config.PingPeriod)
defer ticker.Stop()
loop:
for {
select {
case msg, ok := <-s.output:
if !ok {
break loop
}
err := s.writeRaw(msg)
if err != nil {
s.melody.errorHandler(s, err)
break loop
}
if msg.t == websocket.CloseMessage {
break loop
}
if msg.t == websocket.TextMessage {
s.melody.messageSentHandler(s, msg.msg)
}
if msg.t == websocket.BinaryMessage {
s.melody.messageSentHandlerBinary(s, msg.msg)
}
case <-ticker.C:
s.ping()
}
}
}
func (s *Session) readPump() {
s.conn.SetReadLimit(s.melody.Config.MaxMessageSize)
s.conn.SetReadDeadline(time.Now().Add(s.melody.Config.PongWait))
s.conn.SetPongHandler(func(string) error {
s.conn.SetReadDeadline(time.Now().Add(s.melody.Config.PongWait))
s.melody.pongHandler(s)
return nil
})
if s.melody.closeHandler != nil {
s.conn.SetCloseHandler(func(code int, text string) error {
return s.melody.closeHandler(s, code, text)
})
}
for {
t, message, err := s.conn.ReadMessage()
if err != nil {
s.melody.errorHandler(s, err)
break
}
if t == websocket.TextMessage {
s.melody.messageHandler(s, message)
}
if t == websocket.BinaryMessage {
s.melody.messageHandlerBinary(s, message)
}
}
}
// Write writes message to session.
func (s *Session) Write(msg []byte) error {
if s.closed() {
return errors.New("session is closed")
}
s.writeMessage(&envelope{t: websocket.TextMessage, msg: msg})
return nil
}
// WriteBinary writes a binary message to session.
func (s *Session) WriteBinary(msg []byte) error {
if s.closed() {
return errors.New("session is closed")
}
s.writeMessage(&envelope{t: websocket.BinaryMessage, msg: msg})
return nil
}
// Close closes session.
func (s *Session) Close() error {
if s.closed() {
return errors.New("session is already closed")
}
s.writeMessage(&envelope{t: websocket.CloseMessage, msg: []byte{}})
return nil
}
// CloseWithMsg closes the session with the provided payload.
// Use the FormatCloseMessage function to format a proper close message payload.
func (s *Session) CloseWithMsg(msg []byte) error {
if s.closed() {
return errors.New("session is already closed")
}
s.writeMessage(&envelope{t: websocket.CloseMessage, msg: msg})
return nil
}
// Set is used to store a new key/value pair exclusivelly for this session.
// It also lazy initializes s.Keys if it was not used previously.
func (s *Session) Set(key string, value interface{}) {
if s.Keys == nil {
s.Keys = make(map[string]interface{})
}
s.Keys[key] = value
}
// Get returns the value for the given key, ie: (value, true).
// If the value does not exists it returns (nil, false)
func (s *Session) Get(key string) (value interface{}, exists bool) {
if s.Keys != nil {
value, exists = s.Keys[key]
}
return
}
// MustGet returns the value for the given key if it exists, otherwise it panics.
func (s *Session) MustGet(key string) interface{} {
if value, exists := s.Get(key); exists {
return value
}
panic("Key \"" + key + "\" does not exist")
}
// IsClosed returns the status of the connection.
func (s *Session) IsClosed() bool {
return s.closed()
}